Session 42: TLO 6: U3L2 Plotting Shapes
65 minutes
lesson exploration
Purpose
Essential Practice: Discussion is an opportunity to hear multiple voices and bring different perspectives and experiences into the conversation
Potential Teaching Group Decisions:
- Make an effort to bring multiple voices into class discussions
- Use the Think-Pair-Share strategy to facilitate discussion
Debrief Topic: Discussion
Objectives
- Participants brainstorm ways to lead an inclusive class discussion
- Participants understand how to use the grid in Game Lab
Supplies & Prep
Room Setup:
- Participants are seated in pods
Facilitator Supplies and Prep:
Teacher Materials:
- Computer
- Journal
- CS Discoveries 2021 - Activity Packet
Agenda
Kick Off (5 minutes)
Lesson (40 minutes)
Debrief (20 minutes)
Facilitation Guide
Kick Off (5 minutes)
(3 minutes) Teaching Group Set Up
Teaching group sets up whatever they need for the lesson.
(2 minutes) Previously On
- Show the unit calendar to highlight where we are in the unit.
- Go over the lessons that were skipped
- U3L1: Programming for Entertainment
- Students explore how Computer Science in general, and programming specifically, plays a role in either a specific form of entertainment or as a vehicle for self expression.
- U3L1: Programming for Entertainment
(1 minute) Role Reminders
Facilitators reminds everyone of their roles during the model lesson
Remarks
Put your hats on and let's get ready to go!
Lesson (40 minutes)
Facilitator Instructions
Be attentive to what is happening during the lesson as you select your debrief goals, reflection prompts, and discussion prompts. During the lesson, it is recommended that you communicate with your co-facilitator to share what you are seeing in the lesson and develop a shared understanding of the goal of the debrief for the lesson. You can communicate through Slack or through passing notes to one another. You are looking for the teaching group to demonstrate the “Essential practice” and “Teaching group decisions” identified in the debrief below.
Lesson Objectives
Students will be able to:
- Reason about locations on the Game Lab coordinate grid
- Communicate how to draw an image in Game Lab, accounting for shape position, color, and order
Lesson Overview Students explore the challenges of communicating how to draw with shapes and use a tool that introduces how this problem is approached in Game Lab. The warm up activity quickly demonstrates the challenges of communicating position without some shared reference point. In the main activity students explore a Game Lab tool that allows students to interactively place shapes on Game Lab's 400 by 400 grid. They then take turns instructing a partner how to draw a hidden image using this tool, accounting for many challenges students will encounter when programming in Game Lab. Students optionally create their own image to communicate before a debrief discussion.
Question of the Day: How can we clearly communicate how to draw something on a screen?
Debrief (20 minutes)
Suggested Debrief Plan | ||
---|---|---|
Be Sure to Model | Essential Practices |
Discussion is an opportunity to hear multiple voices and bring different perspectives and experiences into the conversation |
Potential Teaching Group Decisions |
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If the essential practices, listed above, are present in the lesson we recommend the following for your debrief: | ||
Debrief Direction | Topic | Discussion |
Goal | Brainstorm ways to lead and equitable class discussion | |
To reach this goal, consider using the following reflection and discussion prompts: | ||
Debrief Suggestions | Reflection Prompt |
As a learner, when do you feel comfortable sharing your ideas and perspectives with the group? |
Teaching group returns and shares "Choices, Advice, and Takeaways" | ||
Discussion Prompts |
Discussion Goal: This is intended to be an opportunity for group sharing. There is no right or wrong answer here. When possible, attempt to connect this conversation to the conversation about identity and unconscious bias form the previous session. Making choices that support inclusion while leading a class discussion is a concrete example of a way a teacher might take responsibility for supporting inclusion in their classroom. Facilitator Note: As you discuss this prompt, look for places to draw out the decisions for this lesson, listed above. |