Stops playing the MP3 sound file from the specified URL, or stops all sounds if no URL is given.
When programming your games you may need to be able to control when to stop playing or looping a sound. You can stop sounds in your games using mouse or keyboard actions, or based on sprite collisions, or just based on other game code. There are two ways to fill in the url string for the optional parameter: A full URL of a sound or the file name of a sound you have uploaded to Game Lab.
Stop the background sound when a sprite reaches the edge of the display area.
// Stop the background sound when a sprite reaches the edge of the display area. playSound("https://audio.code.org/win3.mp3", true); var sprite = createSprite(200, 200); sprite.setSpeedAndDirection(randomNumber(-5, -5), randomNumber(-180, 180)); function draw() { background("white"); drawSprites(); if (sprite.x<0 || sprite.x>400 || sprite.y<0 || sprite.y>400 ) { stopSound("https://audio.code.org/win3.mp3"); } }
stopSound(url)
Name | Type | Required? | Description |
---|---|---|---|
url | String | The source URL (or filename for an uploaded file) of the MP3 sound file to be stopped. If an empty string "" is specified all sounds are stopped. |
No return value. Stops playing a sound only.
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