The x coordinate of the mouse translated to the camera view.
Moving or zooming the camera will not change sprite positions nor the values of World.mouseX
and World.mouseY
. camera.mouseX values are not limited to the size of the display area. As the camera moves right the camera.mouseX values will increase, as the camera moves left the camera.mouseX values will decrease.
function draw() { background("white"); camera.x=World.mouseX; text("worldMouseX"+World.mouseX,World.mouseX,200); text("camera.x"+ camera.x,World.mouseX,225); text("cameraMouseX"+camera.mouseX,World.mouseX,250); }
camera.mouseX
The x coordinate of the mouse translated to the camera view.
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