camera.mouseY

Category:Game Lab

The y coordinate of the mouse translated to the camera view.

Moving or zooming the camera will not change sprite positions nor the values of World.mouseX and World.mouseY. camera.mouseY values are not limited to the size of the display area. As the camera moves down the camera.mouseY values will increase, as the camera moves up the camera.mouseY values will decrease.

Examples

function draw() {
  background("white");
  camera.y=World.mouseY;
  text("worldMouseY"+World.mouseY,World.mouseY,200);
  text("camera.y"+ camera.y,World.mouseY,225);
  text("cameraMouseY"+camera.mouseY,World.mouseY,250);
}

Syntax

camera.mouseY

Returns

The y coordinate of the mouse translated to the camera view.

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