Checks if the sprite is touching the target sprite or any sprite in the target group.
All sprites have a collider area that defines the active area to detect collisions with other sprites and mouse interactions. Use setCollider
to change the default collider area, a rectangle, for a sprite.
var sprite = createSprite(randomNumber(1, 400), randomNumber(1, 400)); var target = createSprite(randomNumber(1, 400), randomNumber(1, 400)); drawSprites(); if (sprite.isTouching(target)) { console.log("HIT"); } else { console.log("MISS"); }
Will a randomly started sprite eventually touch a random static sprite?
// Will a randomly started sprite eventually touch a random static sprite? var sprite = createSprite(randomNumber(1, 400), randomNumber(1, 400)); sprite.setAnimation("coin_silver_1"); var target = createSprite(randomNumber(1, 400), randomNumber(1, 400)); target.setAnimation("coin_silver_1"); sprite.setVelocity(randomNumber(-10, 10), randomNumber(-10, 10)); function draw() { background("white"); drawSprites(); if (sprite.x<0 || sprite.x>400) { sprite.velocityX=-1*sprite.velocityX; } if (sprite.y<0 || sprite.y>400) { sprite.velocityY=-1*sprite.velocityY; } if (sprite.isTouching(target)) { sprite.setAnimation("coin_gold_1"); } else { sprite.setAnimation("coin_silver_1"); } }
sprite.isTouching(target)
Name | Type | Required? | Description |
---|---|---|---|
target | Sprite or Group | The name of the target sprite or target group you want to check for touching. |
Boolean true or false.
setCollider
to change the shape and size of the collider area and set debug
to true for the sprites.Found a bug in the documentation? Let us know at documentation@code.org