Clockwise rotation change in degrees per frame of the sprite.
A positive value will rotate clockwise, a negative value will rotate counterclockwise. Must be used with the draw()
function containing a drawSprites()
.
The default rotationSpeed is 0. All sprite properties can be both accessed and updated.
var sprite = createSprite(200, 200); sprite.rotationSpeed=10; function draw() { background("white"); drawSprites(); }
Make the sprite spin faster and faster when the mouse moves.
// Make the sprite spin faster and faster when the mouse moves. var sprite = createSprite(200, 200); function draw() { background("white"); if (mouseDidMove()) sprite.rotationSpeed=sprite.rotationSpeed+1; drawSprites(); }
sprite.rotationSpeed
The clockwise rotation speed.
rotation
within the draw()
function.World.frameRate
will affect the rotationSpeed.getDirection
instead.drawSprites()
is called.Found a bug in the documentation? Let us know at documentation@code.org