Returns the lowest depth in a group.
Sprites are drawn, when drawSprites()
is executed, in order from lowest depth to highest depth. The sprites drawn later will overlay sprites drawn earlier.
var group = createGroup(); for (var i = 0; i < randomNumber(10, 20); i++) { group.add(createSprite(randomNumber(0, 400), randomNumber(0, 400),randomNumber(10, 20),randomNumber(10, 20))); } console.log(group.minDepth()); console.log(group.maxDepth()); fill("red"); function draw() { background("white"); drawSprites(); for (var i = 0; i < group.maxDepth(); i++) { var temp=group.get(i); text(i, temp.x, temp.y); } }
group.minDepth()
The lowest depth in the group.
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