CS Discoveries 2020-2021

Unit 3

Vocab

Unit 3 - Interactive Animations and Games

Lesson 3: Drawing in Game Lab

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • Program: An algorithm that has been coded into something that can be run by a machine.

Lesson 4: Shapes and Parameters

  • Parameter: An extra piece of information passed to a function to customize it for a specific need

Lesson 5: Variables

  • Variable: A label for a piece of information used in a program.

Lesson 7: Sprites

  • Dot notation: the way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
  • Property: A label for a characteristic of a sprite, such as its location and appearance
  • Sprite: A character on the screen with properties that describe its location, movement, and look.

Lesson 8: Sprite Properties

  • Property: A label for a characteristic of a sprite, such as its location and appearance

Lesson 14: Conditionals

  • Boolean Expression: in programming, an expression that evaluates to True or False.
  • Condition: Something a program checks to see whether it is true before deciding to take an action.
  • Conditionals: Statements that only run when certain conditions are true.

Lesson 16: Mouse Input

  • Conditionals: Statements that only run when certain conditions are true.

Lesson 19: Collision Detection

  • Abstraction: a simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.

Lesson 22: Collisions

  • Abstraction: a simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.

Lesson 24: Functions

  • Function: A named bit of programming instructions.