Unit 3 - Interactive Animations and Games
Lesson 3: Drawing in Game Lab
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Program: An algorithm that has been coded into something that can be run by a machine.
Lesson 4: Shapes and Parameters
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 5: Variables
- Variable: A label for a piece of information used in a program.
Lesson 7: Sprites
- Dot notation: the way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
- Property: A label for a characteristic of a sprite, such as its location and appearance
- Sprite: A character on the screen with properties that describe its location, movement, and look.
Lesson 8: Sprite Properties
- Property: A label for a characteristic of a sprite, such as its location and appearance
Lesson 14: Conditionals
- Boolean Expression: in programming, an expression that evaluates to True or False.
- Condition: Something a program checks to see whether it is true before deciding to take an action.
- Conditionals: Statements that only run when certain conditions are true.
Lesson 16: Mouse Input
- Conditionals: Statements that only run when certain conditions are true.
Lesson 19: Collision Detection
- Abstraction: a simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
Lesson 22: Collisions
- Abstraction: a simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
Lesson 24: Functions
- Function: A named bit of programming instructions.