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Session 5: Unit 6: Lesson 5 Reflection

10 minutes

discussion-based

Purpose

This session is designed to highlight choices and teaching strategies to teach Unit 6: Lesson 5. The goal is for participants to reflect on how they might implement similar strategies and techniques in their own classrooms.

Objectives

  • Participants reflect on implementation challenges faced in the classroom when using Circuit Playgrounds as output devices
  • Participants identify level types in the model lesson and reflect on how to use them to support student learning

Supplies & Prep

Workshop Modality:

  • Whole Group
  • Breakout Rooms

Facilitator Supplies:

Teacher Supplies:

  • Computer with webcam
  • Video conferencing software

Agenda

Reflect and Discuss (12 minutes)

Facilitation Guide

Reflect and Discuss (12 minutes)

Remarks

Within a level progression for a given lesson, there are many different types of levels. In Lesson 5, we saw three different types of levels, as well as the Help & Tips tab. You may remember reviewing these during the asynchronous work.

(7 minutes) Breakout Rooms: Supporting Level Types

  • Participants identify and discuss implementation challenges they anticipate in using Circuit Playgrounds in their classrooms.
    • Share with participants the challenges they should focus on are for implementing in-person with students, rather than in a virtual setting.
  • Participants will also discuss one of the three level types as well as the Help & Tips tab as a way to support students in learning to use and program the Circuit Playground.
    • Participants will share their responses to the prompt on the designated breakout room slide.
  • Refer participants to the slide that comes after their breakout room slide to refer to for the definition of the level type and at what level the type appeared during the lesson.
    • Then, participants will come back together in the main room to summarize what they discussed in small groups.

Prompt: What in-person implementation challenges do you foresee in using Circuit Playground devices in your classroom? How can different level types support students in learning to use the Circuit Playground?

Predict Levels prompt students to actively engage with working code before coding for themselves. The goal of a Predict Level is for students to read the code and think about how it works (not make an accurate prediction).

  • Seen in Unit 6: Lesson 5 - Levels 1 and 5

Programming Levels give students a chance to practice and build a particular skill from a lesson. Usually targeted tasks focus building specific skills rather than an open ended creation. These tasks are highly scaffolded at the beginning of a lesson. Scaffolding falls away as students develop the target skills.

  • Seen in Unit 6: Lesson 5 - Levels 2, 5, 6 - 9

Assessment Levels are programming levels to assess student mastery of the target skills of the lesson. These levels are indicated by a purple check mark. They also include mini rubrics.

  • Seen in Unit 6: Lesson 5 - Level 3

Help & Tips are resources that provide information on particular concepts of programming structures. They can be used as resources or review when students are working, or as a format for individual or group sensemaking after students have completed a learning activity. These levels are not intended to be used as pre-reading or notes to be memorized by students. Referencing resources is an industry standard practice within the field of computer science.

  • Seen in Unit 6: Lesson 5 - Levels 2, 4 - 9

Transition:

  • Remind groups a presenter is needed from each group to share out a couple of key ideas from the group’s discussion when they all return to the main room.

Producers: Send groups of 3-4 participants to breakout rooms for ten minutes. Then bring participants back to the main room.

Circulate:

  • Circulate the breakout rooms and provide support as needed.

(5 minutes) Share Out

  • Presenters to share key ideas from their group’s discussion.