Day 1Day 2

Session 3: Lesson Investigation of the Model Lesson

30 minutes

lesson exploration

Purpose

Facilitators guide participants in a lesson investigation of the in-person model lesson workshop, Unit 6: Lesson 5, in order to support participants during this virtual workshop. Facilitators share specific implementation strategies for the different level types discussed in the last session.

Objectives

  • Participants are exposed to the essential content knowledge necessary to plan and implement Lesson 5 of Unit 6.
  • Participants become familiar with how to attach an event handler to a hardware input.
  • Participants experience the implementation of lesson level types (predict, programming, assessment, Helps & Tips).

Supplies & Prep

Workshop Modality:

  • Whole Group
  • Individual

Facilitator Supplies:

Teacher Supplies:

  • Computer with webcam
  • Video conferencing software

Agenda

Context (1 minute)

Activity (27 minutes)

Wrap Up (5 minutes)

Facilitation Guide

Context (1 minute)

Remarks

In order to adapt the model lesson to this virtual setting, we will be investigating the model lesson keeping only our “teacher hat” on while keeping our students in mind, instead of engaging with it using both our “teacher” and “learner” hats. Investigating rather than modeling Unit 6: Lesson 5 - Board Events allows for everyone to participate regardless of having the Circuit Playground available.

Activity (27 minutes)

(2 minutes) Warm Up: Inputs

  • Share with participants this is the prompt used for the Warm Up activity for Lesson 5.
    • Prompt: Based on what you already know about this board, how do you think you might use it to get input?
    • Display the “Circuit Playground: Identify Inputs” slide and refer to the various inputs on the Circuit Playground.

(12 minutes) Board Events

Circuit Playground Modifications

If participants have Circuit Playgrounds, you might consider sending participants to breakout rooms to practice using their circuit playgrounds as they explore Unit 6, Lesson 5.

Share with participants this lesson would be done with pair programming for students to take turns navigating and driving as they program the Circuit Playground. In addition, using one Circuit Playground is suggested for every pair of students.

(3 minutes) Have participants navigate to Unit 6, Lesson 5 - Level 1 on Code Studio.

  • Participants read the code and predict what they think will happen when they press the left button down.
    • The explanation should include a description of the function of the code along with the input (left button pressed) and output (light turns on).
  • Quick share out from a volunteer for their prediction of what they think will happen when they press the left button down
    • Optional: Demonstrate what happens when the left button is pressed down.

(3 minutes) Have participants navigate to and read Levels 2 - 3.

  • At Level 3 have participants click on the “Key Concept” tab to view the mini rubric. Participants can reference the “Help & Tips” tab if they need content support here.
    • Highlight the use of onBoardEvent() to get input and output with the LED.
      • Optional: Demonstrate completing Level 2 and 3.

(3 minutes) Encourage participants to write in their journal what they have learned about board events to refer to after the workshop.

  • Quick share out from volunteers of their responses to the prompt.

(3 minutes) Also at Level 4, have participants click on the Help & Tips tab. Remind participants they can reference the Help & Tips tab if students need help remembering how to program board events.

  • Have participants compare their journal response to the content of the “Help & Tips” tab.
    • Prompt: After reviewing the information in the Help & Tips tab, is there anything in addition to what you have already written in your journal that you would like to remember about board events before moving on?

(12 minutes) Using the Switch and Buzzer

Remarks

Levels 5 through 7 in Lesson 5 have students program the switch and buzzer of the Circuit Playground in App Lab. Remember to use the Help & Tips tab as a resource. Let’s take some time to highlight and journal what we can learn about the inputs and outputs for the toggle switch and buzzer from this lesson.

(6 minutes) Have participants read Levels 5 - 6, then respond to

  • Prompt: Using your own words, describe what you have learned about the toggle switch.

    • Read the information in the Help & Tips tab at Level 7 and document any additional information you would like to remember in your journal
  • After providing participants with time to read Levels 5 - 6, highlight how the Circuit Playground receives input and what the resulting output is for the toggle switch. Optional: demonstrate completing Levels 5-7.

(6 minutes) Have participants read Levels 7 - 9, then respond to

  • Prompt: Using your own words, describe the inputs and outputs you have used in this lesson.

    • Read the information in the Help & Tips tab at Level 9 and document any additional information you would like to remember in your journal
    • Notice Lesson 5 Challenge after Level 9
  • After providing participants with time to read Levels 7 - 9, highlight how the Circuit Playground receives input and what the resulting output is for the buzzer.

    • Optional: demonstrate completing Levels 7-9.

Wrap Up (5 minutes)

(2 minutes) Journal 3 - 2 - 1

  • What are three types of board events that you saw in the lesson?
  • Describe two different ways of getting input and how they need to be different events.
  • What is one other event you haven’t learned yet, but you think might exist.

(3 minutes) Share Out

  • Have participants share out event types that they have learned about so far. As participants share out, ask the group to identify one advantage and one disadvantage for each event type.