Day 1Day 2

Session 6: Summary of Curriculum Investigation

10 minutes

lesson exploration

Purpose

The purpose of this session is for participants to a) review key CS concepts for Unit 3, b) share reflections about the role of the teacher, and c) focus on how that role changes and stays the same throughout various lessons.

Objectives

  • Participants review core CS Concepts, lesson investigation, conclusions and connections, as well as focus areas for planning within Unit 3 in order to know what to expect and prepare for.
  • Participants reflect on and identify key takeaways about the role of the teacher for Unit 3.

Supplies & Prep

Workshop Modality:

  • Whole group

Facilitator Supplies:

Teacher Supplies:

  • Computer with webcam
  • Video conferencing software
  • Optional: Journal

Agenda

Lesson Investigation Overview (4 minutes)

Share Out (6)

Facilitation Guide

Lesson Investigation Overview (4 minutes)

(1 minute) Context

Remarks

Let’s begin by reviewing core CS concepts and projects encountered during the lesson investigations. Note that some lessons may be easier to implement even if we are new to CS. Other lessons may require more preparation. In addition, we will review focus areas to keep in mind as we plan.

(3 minutes) Unit 3 Review

Core CS Concepts in Unit 3

  • Review core CS concepts in Unit 3 that students will work learn about and work with in Code Studio.

    • Variables
    • Draw Loops
    • Booleans
    • User Input

Lesson Investigations, Conclusions and Connections

  • Review the lessons included in the lesson investigations and highlight the two end of chapter projects.

    • Unit 3 Lesson 11 - The Draw Loop
    • Unit 3 Lesson 12 - Sprite Movement
    • Unit 3 Lesson 14 - Conditionals
    • Unit 3 Chapter 1 Project: Interactive Card
    • Unit 3 Chapter 2 Project: Design a Game

Also, refer to key concepts in Game Lab for Unit 3 that students will continue to build on.

  • Velocity
  • Collisions

Focus Areas for Planning

  • Review focus areas and questions that may guide planning and preparation:

Assessing student learning in the lesson: How can you assess if students have learned what they need to learn in the lesson?

  • Reminder about summative assessments:
    • Chapter 1 Project: Interactive Card
    • Chapter 2 Project: Design a Game

Referencing Resources: How can you help students develop the skill of referencing resources in this lesson?

Debugging: Where do you think students might engage in debugging or problem solving during this lesson (think about specific levels or activities)? How can you support them with that work?

Acting as a lead learner: Identify spots in the lesson where you might be tempted to tell students what to do but can instead respond as a learner.

Share Out (6)

(6 minutes) Share Out

Remarks

After reviewing big ideas and guiding questions to keep in mind as we prepare to implement Unit 3, let’s reflect on our role as the teacher in supporting students while they navigate Code Studio and learn key CS concepts.

(3 minutes) Reflect and Read

Individually

  • (1 minute) Participants record thoughts on designated slides - one square per participant.

  • (2 minutes) Participants scroll through the designated slides and read each other’s responses.

Prompt: What is a key takeaway about the role of the teacher for Unit 3?

(3 mintues) Whole Group Share Out

Quick popcorn share out for participants to choose when to “pop” out and share a key takeaway.