Category:Behaviors

Sprite begins doing a specified behavior.

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How To Make A Sprite

The sprite will begin running a behavior over and over again. The sprite will repeatedly run the set of actions contained in the behavior while the project is being run, unless it is instructed to stop. For more information see Adding and Removing Behaviors.

Examples

Example 1

The fish will begin continuously swimming left and right when the project is run.

Example 2

When the phone is clicked, it will begin jittering.

Parameters

NameDescription
behavior The selected behavior to begin
sprite The sprite or sprite group beginning the behavior

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