Course A
Lesson 1: Debugging: Unspotted Bugs
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Persistence: Trying again and again, even when something is very hard.
Lesson 2: Persistence & Frustration: Stevie and the Big Project
- F.A.I.L.: First Attempt In Learning
- Frustrated: Feeling annoyed or angry because something is not the way you want it.
- Persistence: Trying again and again, even when something is very hard.
Lesson 3: Real-Life Algorithms: Plant a Seed
- Algorithm: A precise sequence of instructions for processes that can be executed by a computer
Lesson 4: Learn to Drag and Drop
- Click: Press the mouse button
- Double-Click: Press the mouse button very quickly
- Drag: Click your mouse button and hold as you move the mouse pointer to a new location
- Drop: Release your mouse button to "let go" of an item that you are dragging
Lesson 5: Programming Unplugged: Happy Maps
- Algorithm: A list of steps to finish a task.
- Debugging: Finding and fixing problems in an algorithm or program.
- Program: An algorithm that has been coded into something that can be run by a machine.
Lesson 6: Programming in Maze
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 8: Loops Unplugged: Happy Loops
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 9: Loops in Collector
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 10: Loops in Artist
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 11: Events Unplugged: The Big Event
- Event: An action that causes something to happen.
Lesson 12: Events in Play Lab
- Event: An action that causes something to happen.
Course B
Lesson 1: Debugging: Unspotted Bugs
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Persistence: Trying again and again, even when something is very hard.
Lesson 2: Persistence & Frustration: Stevie and the Big Project
- F.A.I.L.: First Attempt In Learning
- Frustrated: Feeling annoyed or angry because something is not the way you want it.
- Persistence: Trying again and again, even when something is very hard.
Lesson 4: Learn to Drag and Drop
- Click: Press the mouse button
- Double-Click: Press the mouse button very quickly
- Drag: Click your mouse button and hold as you move the mouse pointer to a new location
- Drop: Release your mouse button to "let go" of an item that you are dragging
Lesson 5: Common Sense Education: Your Digital Footprint
- Digital Footprint: The collected information about an individual across multiple websites on the Internet.
Lesson 6: Programming Unplugged: My Robotic Friends
- Algorithm: A precise sequence of instructions for processes that can be executed by a computer
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Program: An algorithm that has been coded into something that can be run by a machine.
Lesson 7: Programming in Maze
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 8: Programming in Star Wars
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 9: My Loopy Robotic Friends
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 10: Loops in Collector
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 11: Loops in Artist
- Loop: The action of doing something over and over again.
Lesson 12: Events Unplugged: The Big Event
- Event: An action that causes something to happen.
Lesson 13: Events in Play Lab
- Event: An action that causes something to happen.
Course C
Lesson 1: Building a Foundation
- Frustrated: Feeling annoyed or angry because something is not the way you want it.
- Persistence: Trying again and again, even when something is very hard.
Lesson 2: Programming in Maze
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Sequencing: Putting commands in correct order so computers can read the commands.
Lesson 3: Debugging in Maze
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
Lesson 4: Real-Life Algorithms: Paper Planes
- Algorithm: A list of steps to finish a task.
Lesson 5: Programming in Collector
- Algorithm: A list of steps to finish a task.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 7: Getting Loopy
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 8: Loops with Rey and BB-8
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 9: Loops in Artist
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 10: Loops in Harvester
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 11: Events Unplugged: The Big Event
- Event: An action that causes something to happen.
Lesson 12: Build a Flappy Game
- Event: An action that causes something to happen.
Lesson 13: Events in Play Lab
- Event: An action that causes something to happen.
Lesson 14: Common Sense Education: Screen Out the Mean
- Cyberbullying: Doing something on the internet, usually again and again, to make another personal feel angry, sad, or scared.
- Online: Connected to the internet.
Lesson 15: Binary Bracelets
- Binary: A way of representing information using only two options.
Course D
Lesson 1: Graph Paper Programming
- Algorithm: A list of steps to finish a task.
- Program: An algorithm that has been coded into something that can be run by a machine.
Lesson 2: Introduction to Online Puzzles
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 3: Events in Bounce
- Event: An action that causes something to happen.
Lesson 5: Nested Loops
- Command: An instruction for the computer. Many commands put together make up algorithms and computer programs.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 6: Nested Loops in Artist
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 7: Nested Loops with Frozen
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 8: Relay Programming
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Program: An algorithm that has been coded into something that can be run by a machine.
Lesson 9: Debugging in Collector
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
Lesson 10: While Loops in Farmer
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 11: If/Else: Conditionals with Cards
- Conditionals: Statements that only run under certain conditions.
Lesson 12: Conditionals in Bee
- Conditionals: Statements that only run under certain conditions.
Lesson 13: Conditionals & Loops in Maze
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 14: Conditionals & Loops in Harvester
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 15: Digital Citizenship
- Digital Citizen: Someone who acts safely, responsibly, and respectfully online.
Lesson 16: Build a Play Lab Game
- Event: An action that causes something to happen.
Lesson 17: Beyond Programming: Binary
- Binary: A way of representing information using only two options.
- Binary Alphabet: The two options used in your binary code.
Lesson 18: Binary Artist
- Binary: A way of representing information using only two options.
Course E
Lesson 1: Programming: My Robotic Friends
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Repeat: Do something again
Lesson 2: Sequences in Maze
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 3: Building a Foundation
- Frustrated: Feeling annoyed or angry because something is not the way you want it.
- Persistence: Trying again and again, even when something is very hard.
Lesson 4: Debugging in Scrat
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
Lesson 5: Programming in Artist
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 6: My Loopy Robotic Friends
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
- Repeat: Do something again
Lesson 7: Loops in Artist
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 8: Nested Loops
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 9: Nested Loops with Frozen
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 10: Algorithms: Dice Race Unplugged
- Algorithm: A precise sequence of instructions for processes that can be executed by a computer
Lesson 11: Introduction to Online Puzzles
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 12: Conditionals in Farmer
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 13: Digital Citizenship
- Identity Theft: When a thief steals someone’s private information in order to pretend to be that person.
- Personal Information: Information that can’t be used to identify you.
- Private Information: Information that can be used to identify you.
- Register (Online): To enter your information in order to sign up and get access to a website.
Lesson 14: Build a Star Wars Game
- Event: An action that causes something to happen.
Lesson 15: Functions: Songwriting Unplugged
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
Lesson 16: Functions in Artist
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
Lesson 17: Functions in Bee
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
Lesson 18: Functions in Harvester
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
Lesson 21: Explore Project Ideas
- Define: Figure out the details of the problems that you are trying to solve
- Prepare: Research, plan, and acquire materials for the activity you are about to do
- Reflect: Carefully think back on something with the intention of improving the outcome in the future
- Try: Attempt to do something
Lesson 25: Beyond Programming: The Internet
- DNS: The service that translates URLs to IP addresses.
- DSL/Cable: A method of sending information using telephone or television cables.
- Fiber Optic Cable: A connection that uses light to transmit information
- Internet: A group of computers and servers that are connected to each other.
- IP Address: A number assigned to any item that is connected to the Internet.
- Packets: Small chunks of information that have been carefully formed from larger chunks of information.
- Servers: Computers that exist only to provide things to others.
- URL: An easy-to-remember address for calling a web page (like www.code.org).
- Wi-Fi: A wireless method of sending information using radio waves.
Lesson 26: Beyond Programming: Crowdsourcing
- Crowdsourcing: Getting help from a large group of people to finish something faster.
Course F
Lesson 1: Programming: My Robotic Friends
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Program: An algorithm that has been coded into something that can be run by a machine.
Lesson 2: Sequences in Maze
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 3: Building a Foundation
- Frustrated: Feeling annoyed or angry because something is not the way you want it.
- Persistence: Trying again and again, even when something is very hard.
Lesson 4: Debugging with Scrat
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
Lesson 6: My Loopy Robotic Friends
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
- Repeat: Do something again
Lesson 7: Loops in Artist
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 8: Nested Loops
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 9: Nested Loops with Frozen
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 10: Algorithms: Tangrams
- Algorithm: A list of steps to finish a task.
Lesson 11: Introduction to Online Puzzles
- Algorithm: A list of steps to finish a task.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 12: Digital Citizenship
- Cyberbully: Using technology tools to deliberately upset someone else.
Lesson 14: Conditionals in Minecraft
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
Lesson 15: Variables: Envelope Variables
- Variable: A placeholder for a piece of information that can change.
Lesson 16: Variables in Artist
- Variable: A placeholder for a piece of information that can change.
Lesson 17: Variables in Play Lab
- Variable: A placeholder for a piece of information that can change.
Lesson 18: For Loops: For Loop Fun
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 19: For Loops in Bee
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 20: For Loops in Artist
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 21: Functions: Songwriting With Parameters
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 22: Functions in Bee
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 23: Functions with Parameters in Artist
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 24: Functions with Parameters in Bee
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 25: Explore Project Ideas
- Define: Figure out the details of the problems that you are trying to solve
- Prepare: Research, plan, and acquire materials for the activity you are about to do
- Reflect: Carefully think back on something with the intention of improving the outcome in the future
- Try: Attempt to do something
Express Course
Lesson 1: Programming: Graph Paper Programming
- Algorithm: A list of steps to finish a task.
- Program: An algorithm that has been coded into something that can be run by a machine.
Lesson 2: Introduction to Online Puzzles
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 3: Building a Foundation
- Frustrated: Feeling annoyed or angry because something is not the way you want it.
- Persistence: Trying again and again, even when something is very hard.
Lesson 4: Debugging in Scrat (Updated)
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
Lesson 5: Loops: My Robotic Friends
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 6: Loops in Artist
- Repeat: Do something again
- while loop: a programming construct used to repeat a set of commands (loop) as long as (while) a boolean condition is true.
Lesson 7: Nested Loops
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 8: Nested Loops in Frozen
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 9: Beyond Programming: The Internet
- DNS: The service that translates URLs to IP addresses.
- DSL/Cable: A method of sending information using telephone or television cables.
- Fiber Optic Cable: A connection that uses light to transmit information
- Internet: A group of computers and servers that are connected to each other.
- IP Address: A number assigned to any item that is connected to the Internet.
- Packets: Small chunks of information that have been carefully formed from larger chunks of information.
- Servers: Computers that exist only to provide things to others.
- URL: An easy-to-remember address for calling a web page (like www.code.org).
- Wi-Fi: A wireless method of sending information using radio waves.
Lesson 10: Digital Citizenship: Practicing Digital Citizenship
- Digital Citizen: Someone who acts safely, responsibly, and respectfully online.
Lesson 11: Digital Citizenship: Screen Out the Mean
- Cyberbullying: Doing something on the internet, usually again and again, to make another personal feel angry, sad, or scared.
- Online: Connected to the internet.
Lesson 12: Events: The Big Event
- Event: An action that causes something to happen.
Lesson 13: Events in Star Wars
- Event: An action that causes something to happen.
Lesson 14: Events with Flappy
- Event: An action that causes something to happen.
Lesson 15: Events in Bounce
- Event: An action that causes something to happen.
Lesson 16: Conditionals: Conditionals with Cards
- Conditionals: Statements that only run under certain conditions.
Lesson 17: While Loops in Farmer
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 18: Conditionals & Loops in Maze
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 19: Conditionals in Minecraft
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
Lesson 20: Conditionals & Loops in Harvester
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
- Loop: The action of doing something over and over again.
- Repeat: Do something again
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 21: Variables: Envelope Variables
- Variable: A placeholder for a piece of information that can change.
Lesson 22: Variables in Artist
- Variable: A placeholder for a piece of information that can change.
Lesson 23: Variables in Play Lab
- Variable: A placeholder for a piece of information that can change.
Lesson 24: For Loops: For Loop Fun
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 25: For Loops in Bee
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 26: For Loops in Artist
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 27: Functions: Songwriting with Parameters
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 28: Functions in Bee
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 29: Functions with Parameters in Artist
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 30: Functions with Parameters in Bee
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
- Parameter: An extra piece of information passed to a function to customize it for a specific need
Lesson 31: Explore Project Ideas
- Define: Figure out the details of the problems that you are trying to solve
- Prepare: Research, plan, and acquire materials for the activity you are about to do
- Reflect: Carefully think back on something with the intention of improving the outcome in the future
- Try: Attempt to do something
Pre-Express Course
Lesson 2: Debugging: Unspotted Bugs
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Persistence: Trying again and again, even when something is very hard.
Lesson 3: Persistence & Frustration: Stevie and the Big Project
- F.A.I.L.: First Attempt In Learning
- Frustrated: Feeling annoyed or angry because something is not the way you want it.
- Persistence: Trying again and again, even when something is very hard.
Lesson 5: Learn to Drag and Drop
- Click: Press the mouse button
- Double-Click: Press the mouse button very quickly
- Drag: Click your mouse button and hold as you move the mouse pointer to a new location
- Drop: Release your mouse button to "let go" of an item that you are dragging
Lesson 6: Common Sense Education: Your Digital Footprint
- Digital Footprint: The collected information about an individual across multiple websites on the Internet.
Lesson 7: Programming Unplugged: My Robotic Friends
- Algorithm: A precise sequence of instructions for processes that can be executed by a computer
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Program: An algorithm that has been coded into something that can be run by a machine.
Lesson 8: Programming in Maze
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 9: Programming in Star Wars
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 10: My Loopy Robotic Friends
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 11: Loops in Collector
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 12: Loops in Artist
- Loop: The action of doing something over and over again.
Lesson 13: Events Unplugged: The Big Event
- Event: An action that causes something to happen.
Lesson 14: Events in Play Lab
- Event: An action that causes something to happen.