Lesson 8: Project - Innovation Simulation Part 4

Project

Overview

This lesson is primarily a work day for students to complete their innovation 1-pagers. Students should work close to their teammates in case they want to discuss ways to make their proposals more aligned around a cohesive vision for the Future School. Otherwise students should have the entire class period to work independently.

Agenda

Lesson Modifications

Warm Up (5 mins)

Activity (35 mins)

Wrap Up (5 mins)

View on Code Studio

Objectives

Students will be able to:

  • Students will have completed the majority of the one-pager for their project.

Preparation

  • Make sure students will have access to the 1-pagers they started in the last project lesson.

Links

Heads Up! Please make a copy of any documents you plan to share with students.

For the Teachers

For the Students

Teaching Guide

Lesson Modifications

Attention, teachers! If you are teaching virtually or in a socially-distanced classroom, please read the full lesson plan below, then click here to access the modifications.

Warm Up (5 mins)

Distribute: Pass out badges and nameplates. While you are doing this, draw students' attention to the red box in the slide header that indicates the class is in simulation mode. From this point on in the class, students are thinking from the perspective of their given character.

Group: Instruct students to sit with their project team.

Remarks

Delegates today you will have time to work on your one-pagers. The only section of your one-pager you might not be 100% ready to fill in at this point is the "Addressing Concerns" section. Fill in as much as you can today and you'll have a little more time to fill in that section next time we meet.

Activity (35 mins)

Distribute: Give students back CSP Innovation Simulation Project Guide - Activity Guide if they don't already have them on hand.

Do This: Instruct students to continue working on their projects following the instructions in the Activity Guide. Students will be working on Step 4 - One-pager during this hour.

Circulate: Throughout the lesson circulate and provide support to students on completing their one pagers.

Wrap Up (5 mins)

Remarks

Great work today everyone. Next time we meet you'll have a chance to start thinking more about how to turn your individual innovation one-pagers into a unified presentation for the convention.

(Direct students to remove their simulation badges)

To end our time together, let's discuss what you've learned from researching computing innovations.

Discussion Goal

Goal: Pull out these general ideas from the discussion:

  • Computing Innovations can have a harmful impact on society, economy or culture - even when the creator did not intend for this to happen.
  • Responsible creators of innovations should consider potential beneficial and harmful effects and how their innovations may be used in unintended ways, given that not all potential uses can be known ahead of time.
  • Sometimes computing innovations lead to benefits in other fields.
  • Rapid sharing of computing innovations can lead to a greater number of users which can in turn lead to more significant impacts. Consider a social media platform with thousands of users vs. millions.

Prompt: Explain how a computing innovation can have an impact beyond its intended purpose. How can rapid sharing of a computing innovation affect these impacts?

Standards Alignment

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CSTA K-12 Computer Science Standards (2017)

IC - Impacts of Computing
  • 3A-IC-24 - Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  • 3A-IC-27 - Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
  • 3B-IC-25 - Evaluate computational artifacts to maximize their beneficial effects and minimize harmful effects on society.

CSP2021

IOC-1 - While computing innovations are typically designed to achieve a specific purpose, they may have unintended consequences
IOC-1.B - Explain how a computing innovation can have an impact beyond its intended purpose.
  • IOC-1.B.2 - Some of the ways computing innovations can be used may have a harmful impact on society, economy, or culture.
  • IOC-1.B.3 - Responsible programmers try to consider the unintended ways their computing innovations can be used and the potential beneficial and harmful effects of these new uses.
  • IOC-1.B.4 - It is not possible for a programmer to consider all the ways a computing innovation can be used.
  • IOC-1.B.5 - Computing innovations have often had unintended beneficial effects by leading to advances in other fields.
  • IOC-1.B.6 - Rapid sharing of a program or running a program with a large number of users can result in significant impacts beyond the intended purpose or control of the programmer.