Lesson 5: Project - Innovation Simulation Part 3
Students make further projects on their projects while also considering the unintended consequences their proposed innovations may have. First students watch a short video about the ways technology may have unintended consequences. Students then meet with their teams to review the different proposals for computing innovations that each team member is considering. Teams reviewing the different ideas in character and help one another consider potential benefits and harms of each plan. Collectively they narrow down their proposals to a set that seem collectively most beneficial and present a coherent vision for the school of the future. With whatever time is remaining students are able to work on one-pagers for the one innovation they chose.
In previous lessons students have been considering the ways that computing innovations may risk their privacy. This lesson further builds on those questions by asking students to think more broadly about the ways computing innovations may have unintended consequences.
The next project lesson will be spent primarily working on one-pagers. That lesson and the second half of this one are the largest chunks of class time dedicated to students completing those individual projects.
Warm Up (10 mins)
Activity (35 mins)
Wrap Up (0 mins)
Students will be able to:
- Evaluate the benefits and harms that could potentially be caused by a computing innovation
- Explain how the benefits and harms of a computing innovation may be different in the eyes of different people
- Ensure students have access to their project guides.
Heads Up! Please make a copy of any documents you plan to share with students.
For the Teachers
- CSP Unit 10 - Cybersecurity and Global Impacts - Presentation
For the Students
- CSP Innovation Simulation Project Guide - Activity Guide
Attention, teachers! If you are teaching virtually or in a socially-distanced classroom, please read the full lesson plan below, then click here to access the modifications.
Warm Up (10 mins)
Distribute: Pass out badges and nameplates from the previous lesson. While you are doing this, draw students' attention to the red box in the slide header that indicates the class is in simulation mode. From this point on in the class, students are thinking from the perspective of their given character.
Group: Instruct students to sit with their team from the previous lesson.
Display: Show the video about unintended consequences of computing innovations as well as the following slide which summarizes some important key points.
Activity (35 mins)
Distribute: Ensure students have access to their copies of the CSP Innovation Simulation Project Guide - Activity Guide
Prompt: Remind yourself of your character’s goals and motivations. What can your character’s perspectives and goals bring to the table? How can you help avoid some of the unintended consequences of your innovations?
Supporting Discussion: Move around the room listening to the ways that different groups are discussing the pros and cons of their innovations. Encourage students to be comfortable disagreeing with one another while representing the needs of their character and thinking broadly about the potential consequences of the innovations they are considering.
Narrowing It Down: Students may need help narrowing down their proposals. Encourage them to be creative in thinking through ways their different innovations can work cohesively.
Review Proposed Innovations: Students should meet with their groups to discuss the different proposed innovations they researched previously. Students will need to move quickly through their different ideas and offer potential pros and cons of each innovation in character.
This discussion should highlight the fact that a computing innovation, and even a single effect of a computing innovation can be viewed as both beneficial and harmful by the different people, or even by the same person.
Students should aim to spend roughly half their class time discussing their different ideas with the goal of settling on one innovation that they believe will bring the most overall benefit while also making sense with the broader vision of their team.
Begin working on Innovation One-Pager: Students should individually move to the next portion of their project guide where they will be working on their innovation one-pager. Students will need to do further research about their innovation in order to complete this guide. Students should be allowed to work on this activity for the remainder of the class period.
Wrap Up (0 mins)
Good work today delegates. Next time we meet you'll have more time to work on your one-pagers. Continue to discuss with your groups the ways that your proposals will work together to form a coherent vision for the school of the future.
CSTA K-12 Computer Science Standards (2017)
IC - Impacts of Computing
- 3A-IC-24 - Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
- 3A-IC-27 - Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
- 3B-IC-25 - Evaluate computational artifacts to maximize their beneficial effects and minimize harmful effects on society.
IOC-1 - While computing innovations are typically designed to achieve a specific purpose, they may have unintended consequences
IOC-1.A - Explain how an effect of a computing innovation can be both beneficial and harmful.
- IOC-1.A.4 - A single effect can be viewed as both beneficial and harmful by different people, or even by the same person.