Lesson 2: Project - Innovation Simulation Part 2

Project

Overview

Today is focused on researching three different computing innovations and discussing these innovations with team members.

Purpose

In this lesson, students investigate computing innovations, as required by the College Board to meet the Curricular Requirement. They will add to their research throughout the unit.

Agenda

Lesson Modifications

Warm Up (5 mins)

Activity (35 mins)

Wrap Up (5 mins)

View on Code Studio

Objectives

Students will be able to:

  • Identify benefits of a computing innovation
  • Research computing innovations through the lens of one beneficiary
  • Objective 3

Preparation

  • Organize the badges and nameplates for quick distribution at the beginning of class

Links

Heads Up! Please make a copy of any documents you plan to share with students.

For the Teachers

For the Students

Teaching Guide

Lesson Modifications

Attention, teachers! If you are teaching virtually or in a socially-distanced classroom, please read the full lesson plan below, then click here to access the modifications.

Warm Up (5 mins)

Distribute: Pass out badges and nameplates from the previous lesson. While you are doing this, draw students' attention to the red box in the slide header that indicates the class is in simulation mode. From this point on in the class, students are thinking from the perspective of their given character.

Group: Instruct students to sit with their team from the previous lesson.

Remarks

Welcome back to day two of the Future School Convention. I hope you enjoyed your first day getting to know your fellow participants. Today the real work begins - you will be researching the computing innovations that you believe will benefit the Future School. I'm sure you have lots of ideas. Let's get started!

Discussion Goal

Goal: In the near future, we will discuss the harms that computing innovations can bring to society. For today, we want to focus on the positive benefits.

Computing Innovations can:

  • help schools run more efficiently
  • help certain groups gain a voice and be heard
  • make learning more fun!
  • save time and money

Prompt: Why do you believe the Future School is in need of computing innovations? What can computing innovations provide to a community?

Activity (35 mins)

Research: Students research three different innovations that they believe their character would recommend for the Future School.

In their Project Guides they mark down:

  • The name of the innovation
  • Sources
  • What data is being collected
  • Brief descriptions of the function and purpose of the innovation
  • Why their character would recommend it

Students should regularly check in with their group to make sure no one else is researching the same innovation. For each group, there should be a total of 15 (or three times the amount of group members) innovations researched.

Wrap Up (5 mins)

Prompt: Which of your computing innovations would bring the most positive change to the school community? Share with your group.

Discuss: With your group and then with the whole class discuss the common characteristics of these computing innovations that would bring the most positive change.


Assessment: Check For Understanding

Check For Understanding Question(s) and solutions can be found in each lesson on Code Studio. These questions can be used for an exit ticket.

Question: Considering your character's perspective, which computing ideas of your team members seem the best? Which ones are you concerned about?

Standards Alignment

View full course alignment

CSTA K-12 Computer Science Standards (2017)

IC - Impacts of Computing
  • 3A-IC-24 - Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  • 3A-IC-27 - Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
  • 3B-IC-25 - Evaluate computational artifacts to maximize their beneficial effects and minimize harmful effects on society.