Lesson 12: Project - Innovation Simulation Part 6

Project

Overview

Students will get feedback on their group innovation proposal from one other group. They will then have the remainder of the class to finalize their group presentation and individual proposals which will be presented and submitted in the following class

Purpose

This lesson is primarily a work day but students get some early feedback from another group to enable them to make final adjustments to their projects.

Agenda

Lesson Modifications

Warm Up (2 mins)

Activity (35 mins)

Wrap Up (5 mins)

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Objectives

Students will be able to:

  • Students will have completed designing and preparing for their group presentation.

Preparation

  • Make sure students have access to their project guides if you are collecting them between classes.

Links

Heads Up! Please make a copy of any documents you plan to share with students.

For the Teachers

For the Students

Teaching Guide

Lesson Modifications

Attention, teachers! If you are teaching virtually or in a socially-distanced classroom, please read the full lesson plan below, then click here to access the modifications.

Warm Up (2 mins)

Distribute: Pass out badges and nameplates. While you are doing this, draw students' attention to the red box in the slide header that indicates the class is in simulation mode. From this point on in the class, students are thinking from the perspective of their given character.

Group: Instruct students to sit with their project teams

Remarks

Delegates today is primarily a work day, but to begin you'll be meeting briefly with another group. You'll share the overall theme for your presentation, the way the different innovations tie into that theme, and the way you intend to present your vision for the Future School. You'll use the feedback you share with one another to make final changes to your project before presenting.

Activity (35 mins)

Distribute: Give students back CSP Innovation Simulation Project Guide - Activity Guide if they don't already have them on hand.

Teaching Tip

Time Expectations: Make sure to set clear expectations with your students about how much time they'll have to present. This curriculum assumes roughly 20-30 minutes for all groups to present.

Encouraging Creative Presentations: Depending on your students' interests and skills you may encourage a wide variety of presentation types. While students have clear expectations on making sure they present a unified theme and briefly mention all innovations in their proposal,

Group: Have 2 - 3 members of each project team meet with 2 - 3 members of another project team, forming groups of 4 - 6. Ideally groups will get feedback from multiple other groups but this may be difficult to guarantee.

Feedback - 10 Mins: Groups should spend at most 10 minutes, 5 minutes on each project, sharing their project team's overall vision, the innovations they'll be presenting, and the high level format of their presentation. Members of the other group should provide critiques and suggestions, in particular any feedback from the perspective of their character about how they could benefit or be harmed by the proposed innovation.

Work Time - 30 minutes: Groups should get 30 minutes to work on finish designing their presentations and making any final edits to their one-pagers.

Wrap Up (5 mins)

Teaching Tip

Printing / Digital Access to One Pagers: Make sure students print or are ready to digitally share 1-pagers for the next class.

Remarks

Thank you delegates for your hard work today. Next time we meet it will be for the actual presentations and to decide on the strongest overall presentations in our Future School Convention. I look forward to seeing you there!

Standards Alignment

View full course alignment

CSTA K-12 Computer Science Standards (2017)

IC - Impacts of Computing
  • 3A-IC-24 - Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  • 3A-IC-27 - Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
  • 3B-IC-25 - Evaluate computational artifacts to maximize their beneficial effects and minimize harmful effects on society.