CS Fundamentals 2020-2021

Course E

Vocab

Course E

Lesson 1: Sequencing in the Maze

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Programming: The art of creating a program.

Lesson 2: Drawing with Loops

  • Loop: The action of doing something over and over again.
  • Repeat: To do something again.

Lesson 3: Conditionals in Minecraft: Voyage Aquatic

  • Condition: Something a program checks to see if it is true before allowing an action.
  • Conditionals: Statements that only run under certain conditions.

Lesson 4: Conditionals with the Farmer

  • Condition: Something a program checks to see if it is true before allowing an action.
  • Conditionals: Statements that only run under certain conditions.
  • While Loop: A loop that continues to repeat while a condition is true.

Lesson 6: Swimming Fish with Sprite Lab

  • Behavior: An action that a sprite performs continuously until it’s told to stop.
  • Sprite: A graphic on the screen with a location, size, and appearance.

Lesson 7: Alien Dance Party with Sprite Lab

  • Event: An action that causes something to happen.

Lesson 10: Digital Sharing

  • Copyright: the exclusive legal right to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same

Lesson 11: Nested Loops in Maze

  • Loop: The action of doing something over and over again.
  • Repeat: To do something again.

Lesson 12: Fancy Shapes using Nested Loops

  • Loop: The action of doing something over and over again.
  • Repeat: To do something again.

Lesson 13: Nested Loops with Frozen

  • Loop: The action of doing something over and over again.
  • Repeat: To do something again.

Lesson 14: Songwriting

  • Function: A piece of code that you can easily call over and over again.

Lesson 15: Functions in Minecraft

  • Function: A piece of code that you can easily call over and over again.

Lesson 16: Functions with Harvester

  • Function: A piece of code that you can easily call over and over again.

Lesson 17: Functions with Artist

  • Function: A piece of code that you can easily call over and over again.

Lesson 19: End of Course Project

  • Define: Figure out the details of the problems that you are trying to solve
  • Prepare: Research, plan, and acquire materials for the activity you are about to do
  • Reflect: Carefully think back on something with the intention of improving the outcome in the future
  • Try: Attempt to do something