Course E
Lesson 1: Sequencing in the Maze
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 2: Drawing with Loops
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
Lesson 3: Conditionals in Minecraft: Voyage Aquatic
- Condition: Something a program checks to see if it is true before allowing an action.
- Conditionals: Statements that only run under certain conditions.
Lesson 4: Conditionals with the Farmer
- Condition: Something a program checks to see if it is true before allowing an action.
- Conditionals: Statements that only run under certain conditions.
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 6: Swimming Fish with Sprite Lab
- Behavior: An action that a sprite performs continuously until it’s told to stop.
- Sprite: A graphic on the screen with a location, size, and appearance.
Lesson 7: Alien Dance Party with Sprite Lab
- Event: An action that causes something to happen.
Lesson 10: Digital Sharing
- Copyright: the exclusive legal right to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same
Lesson 11: Nested Loops in Maze
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
Lesson 12: Fancy Shapes using Nested Loops
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
Lesson 13: Nested Loops with Frozen
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
Lesson 14: Songwriting
- Function: A piece of code that you can easily call over and over again.
Lesson 15: Functions in Minecraft
- Function: A piece of code that you can easily call over and over again.
Lesson 16: Functions with Harvester
- Function: A piece of code that you can easily call over and over again.
Lesson 17: Functions with Artist
- Function: A piece of code that you can easily call over and over again.
Lesson 19: End of Course Project
- Define: Figure out the details of the problems that you are trying to solve
- Prepare: Research, plan, and acquire materials for the activity you are about to do
- Reflect: Carefully think back on something with the intention of improving the outcome in the future
- Try: Attempt to do something