CourseE

Course E

Created with fourth grade students in mind, this course begins with a brief review of concepts previously taught in courses C and D. This introduction is intended to inspire beginners and remind the experts of the wonders of computer science. Students will practice coding with algorithms, loops, conditionals, and events before they are introduced to functions. At the end of the course, students will have the opportunity to create a capstone project that they can proudly share with peers and loved ones.

Journaling

The lessons in this course include journaling prompts. Journals are also useful as scratch paper for building, debugging, and strategizing. Journals can become a fantastic resource for referencing previous answers when struggling with more complex problems.

Think Spot Journal Student Handout

Debugging

From beginners to professionals, debugging is an essential yet often underrated practice. It is likely that your students will find most of their "coding" time is actually spent fixing bugs! To encourage students to take ownership of this practice, we provide this handy reference they can use while coding. Please consult the "Debugging" section of our CS Fundamentals Curriculum Guide for more information on this, as well as other debugging facilitation strategies for your classroom.

Debugging Guide Student Handout

Ramp Up

Lesson 1: Sequencing in the Maze

Skill Building | Ramp Up

  • Warm Up (15 min)
  • Main Activity (30 min)
  • Wrap Up (5 - 10 min)
  • Extended Learning

In this lesson, you will learn how to write your very own programs!

Student Links: Manipulatives | Student Handout

Lesson 2: Drawing with Loops

Skill Building | Ramp Up

  • Warm Up (15 min)
  • Main Activity (30 min)
  • Wrap Up (15 min)

In this lesson, loops make it easy to make even cooler images with Artist!

Lesson 3: Conditionals in Minecraft: Voyage Aquatic

Skill Building | Ramp Up

  • Warm Up (15 min)
  • Main Activity (30 min)
  • Wrap Up (15 min)
  • Extended Learning

Here you will learn about conditionals in the world of Minecraft.

Lesson 4: Conditionals with the Farmer

Skill Building | Ramp Up

  • Warm Up (15 min)
  • Main Activity (30 min)
  • Wrap Up (15 min)
  • Extended Learning

You will get to tell the computer what to do under certain conditions in this fun and challenging series.


Sprites

Lesson 5: Simon Says

Unplugged | Behaviors

  • Warm Up (10 min)
  • Main Activity (20 min)
  • Wrap Up (15 min)

Play a game and think about what commands are needed to get the right result.

Lesson 6: Swimming Fish with Sprite Lab

Skill Building | Sprites

  • Warm Up (10 min)
  • Bridging Activity
  • Main Activity (20 min)
  • Wrap Up (15 min)

Learn how to create and edit sprites.

Lesson 7: Alien Dance Party with Sprite Lab

Skill Building | Sprites

  • Warm Up (5 min)
  • Main Activity (30 min)
  • Wrap Up (10 min)

Create an interactive project that can be shared with classmates.


Digital Citizenship

Lesson 8: Private and Personal Information

Unplugged | Online Safety

  • Warm Up (5 min)
  • Main Activity (35 min)
  • Wrap Up (15 min)
  • Assessment (10 min)

The internet is fun and exciting, but it's important to stay safe too. This lesson teaches you the difference between information that is safe to share and information that is private.

Teacher Links: Teacher Reference | Website Student Links: Student Handout | Student Handout | Student Handout

Lesson 9: About Me with Sprite Lab

Application | Online Safety

  • Warm Up (10 min)
  • Main Activity (30 min)
  • Wrap Up (15 min)

By creating an interactive poster with SpriteLab, students will apply their understanding of sharing personal and private information on the web.

Teacher Links: Video


Impacts of Computing

Lesson 10: Designing for Accessibility

Unplugged | Impacts of Computing

  • Warm Up (5 min)
  • Main Activity (35 min)
  • Wrap Up (5 min)

In this lesson, students will learn about accessibility and the value of empathy through brainstorming and designing accessible solutions for hypothetical apps.

Student Links: Slide Deck


Nested Loops

Lesson 11: Nested Loops in Maze

Skill Building | Nested Loops

  • Warm Up (10 min)
  • Main Activity (30 min)
  • Wrap Up (15 min)

Loops inside loops inside loops. What does this mean? This lesson will teach you what happens when you place a loop inside another loop.

Lesson 12: Fancy Shapes using Nested Loops

Skill Building | Nested Loops

  • Warm Up (10 min)
  • Main Activity (30 min)
  • Wrap Up (15 min)
  • Extended Learning

More nested loops! This time, you get to make some AMAZING drawing with nested loops.

Student Links: Student Handout | Student Video

Lesson 13: Nested Loops with Frozen

Application | Nested Loops

  • Warm Up (15 min)
  • Main Activity (30 min)
  • Wrap Up (15 min)

Anna and Elsa have excellent ice-skating skills, but need your help to create patterns in the ice. Use nested loops to create something super COOL.


Functions

Lesson 14: Songwriting

Unplugged | Functions

  • Warm Up (20 min)
  • Main Activity (20 min)
  • Wrap Up (5 min)
  • Assessment (5 min)
  • Extended Learning

Even rockstars need programming skills. This lesson will teach you about functions using lyrics from songs.

Teacher Links: Lesson in Action Video | Assessment Answer Key Student Links: Unplugged Video | Worksheet | Assessment

Lesson 15: Functions in Minecraft

Skill Building | Functions

  • Warm Up (10 min)
  • Bridging Activity - Functions (15 min)
  • Main Activity (30 min)
  • Wrap Up (15 min)

Can you figure out how to use functions for the most efficient code?

Student Links: Manipulatives

Lesson 16: Functions with Harvester

Skill Building | Functions

  • Warm Up (10 min)
  • Main Activity (30 min)
  • Wrap Up (15 min)

Functions will save you lots of work as you help the farmer with her harvest!

Lesson 17: Functions with Artist

Skill Building | Functions

  • Warm Up (15 min)
  • Main Activity (30 min)
  • Wrap Up (15 min)
  • Extended Learning

Make complex drawings more easily with functions!

Student Links: Manipulatives


End of Course Project

Lesson 18: End of Course Project

End of Course Project

  • Day 1 - Explore Project Ideas (45 min)
  • Day 2 - The Design Process (45 min)
  • Day 3 - Build Your Project (45 min)
  • Day 4 & 5 - Present Your Project (45 min each)
  • Extension Activity

Projects this big take time and plenty of planning. Find your inspiration, develop a plan, and unleash your creativity!

Teacher Links: Rubric | Teacher Prep Guide Student Links: Worksheet