Algorithm : A list of steps to finish a task.
Bug : Part of a program that does not work correctly.
Debugging : Finding and fixing problems in an algorithm or program.
Program : An algorithm that has been coded into something that can be run by a machine.
Bug : Part of a program that does not work correctly.
Debugging : Finding and fixing problems in an algorithm or program.
Loop : The action of doing something over and over again.
Program : An algorithm that has been coded into something that can be run by a machine.
Programming : The art of creating a program.
Frustrated : Feeling annoyed or angry because something is not the way you want it.
Persistence : Trying again and again, even when something is very hard.
Bug : Part of a program that does not work correctly.
Debugging : Finding and fixing problems in an algorithm or program.
Loop : The action of doing something over and over again.
Program : An algorithm that has been coded into something that can be run by a machine.
Programming : The art of creating a program.
Repeat : Do something again
Loop : The action of doing something over and over again.
Repeat : Do something again
Loop : The action of doing something over and over again.
Repeat : Do something again
Loop : The action of doing something over and over again.
Repeat : Do something again
Conditionals : Statements that only run under certain conditions.
Condition : A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
Conditionals : Statements that only run under certain conditions.
While Loop : A loop that continues to repeat while a condition is true.
Function : A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
Cyberbully : Using technology tools to deliberately upset someone else.
Variable : A placeholder for a piece of information that can change.
Constant : A variable used throughout a program that never changes value
Variable : A placeholder for a piece of information that can change.
Variable : A placeholder for a piece of information that can change.
Variable : A placeholder for a piece of information that can change.
For Loop : Loops that have a predetermined beginning, end, and increment (step interval).
For Loop : Loops that have a predetermined beginning, end, and increment (step interval).
For Loop : Loops that have a predetermined beginning, end, and increment (step interval).
Behavior : An action that a sprite performs continuously until it’s told to stop.
Sprite : A graphic character on the screen with properties that describe its location, movement, and look.
Event : An action that causes something to happen.
Define : Figure out the details of the problems that you are trying to solve
Prepare : Research, plan, and acquire materials for the activity you are about to do
Reflect : Carefully think back on something with the intention of improving the outcome in the future
Try : Attempt to do something
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