CS Fundamentals 2018

Course E

Vocab

Course E

Lesson 1: My Robotic Friends

  • Algorithm: A list of steps to finish a task.
  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • Loop: The action of doing something over and over again.
  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Repeat: Do something again

Lesson 2: Coding with Comments

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • Loop: The action of doing something over and over again.
  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Programming: The art of creating a program.

Lesson 3: Building a Foundation

  • Frustrated: Feeling annoyed or angry because something is not the way you want it.
  • Persistence: Trying again and again, even when something is very hard.

Lesson 4: Debugging with Scrat

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.

Lesson 5: Creating Art with Code

  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Programming: The art of creating a program.

Lesson 6: My Loopy Robotic Friends

  • Loop: The action of doing something over and over again.
  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Programming: The art of creating a program.
  • Repeat: Do something again

Lesson 7: Drawing Shapes with Loops

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 8: Nested Loops in Maze

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 9: Nested Loops with Frozen

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 10: Conditionals with Cards

  • Conditionals: Statements that only run under certain conditions.

Lesson 11: Conditionals with the Farmer

  • Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
  • Conditionals: Statements that only run under certain conditions.
  • While Loop: A loop that continues to repeat while a condition is true.

Lesson 12: Private and Personal Information

  • Identity Theft: When a thief steals someone’s private information in order to pretend to be that person.
  • Personal Information: Information that can’t be used to identify you.
  • Private Information: Information that can be used to identify you.
  • Register (Online): To enter your information in order to sign up and get access to a website.

Lesson 13: Build a Star Wars Game

  • Event: An action that causes something to happen.

Lesson 14: Songwriting

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.

Lesson 15: Functions in Minecraft

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.

Lesson 16: Functions with Harvester

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.

Lesson 17: Digital Sharing

  • Copyright: the exclusive legal right to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same

Lesson 18: Functions with Artist

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.

Lesson 20: Learning Sprite Lab

  • Behavior: An action that a sprite performs continuously until it’s told to stop.
  • Sprite: A graphic character on the screen with properties that describe its location, movement, and look.

Lesson 21: Alien Dance Party

  • Event: An action that causes something to happen.

Lesson 23: Explore Project Ideas

  • Define: Figure out the details of the problems that you are trying to solve
  • Prepare: Research, plan, and acquire materials for the activity you are about to do
  • Reflect: Carefully think back on something with the intention of improving the outcome in the future
  • Try: Attempt to do something

Lesson 27: The Internet

  • DNS: The service that translates URLs to IP addresses.
  • DSL/Cable: A method of sending information using telephone or television cables.
  • Fiber Optic Cable: A connection that uses light to transmit information
  • Internet: A group of computers and servers that are connected to each other.
  • IP Address: A number assigned to any item that is connected to the Internet.
  • Packets: Small chunks of information that have been carefully formed from larger chunks of information.
  • Servers: Computers that exist only to provide things to others.
  • URL: An easy-to-remember address for calling a web page (like www.code.org).
  • Wi-Fi: A wireless method of sending information using radio waves.

Lesson 28: Crowdsourcing

  • Crowdsourcing: Getting help from a large group of people to finish something faster.