Course E
Lesson 1: My Robotic Friends
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Repeat: Do something again
Lesson 2: Coding with Comments
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 3: Building a Foundation
- Frustrated: Feeling annoyed or angry because something is not the way you want it.
- Persistence: Trying again and again, even when something is very hard.
Lesson 4: Debugging with Scrat
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
Lesson 5: Creating Art with Code
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 6: My Loopy Robotic Friends
- Loop: The action of doing something over and over again.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
- Repeat: Do something again
Lesson 7: Drawing Shapes with Loops
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 8: Nested Loops in Maze
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 9: Nested Loops with Frozen
- Loop: The action of doing something over and over again.
- Repeat: Do something again
Lesson 10: Conditionals with Cards
- Conditionals: Statements that only run under certain conditions.
Lesson 11: Conditionals with the Farmer
- Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals: Statements that only run under certain conditions.
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 12: Private and Personal Information
- Identity Theft: When a thief steals someone’s private information in order to pretend to be that person.
- Personal Information: Information that can’t be used to identify you.
- Private Information: Information that can be used to identify you.
- Register (Online): To enter your information in order to sign up and get access to a website.
Lesson 13: Build a Star Wars Game
- Event: An action that causes something to happen.
Lesson 14: Songwriting
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
Lesson 15: Functions in Minecraft
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
Lesson 16: Functions with Harvester
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
Lesson 17: Digital Sharing
- Copyright: the exclusive legal right to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same
Lesson 18: Functions with Artist
- Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
Lesson 20: Learning Sprite Lab
- Behavior: An action that a sprite performs continuously until it’s told to stop.
- Sprite: A graphic character on the screen with properties that describe its location, movement, and look.
Lesson 21: Alien Dance Party
- Event: An action that causes something to happen.
Lesson 23: Explore Project Ideas
- Define: Figure out the details of the problems that you are trying to solve
- Prepare: Research, plan, and acquire materials for the activity you are about to do
- Reflect: Carefully think back on something with the intention of improving the outcome in the future
- Try: Attempt to do something
Lesson 27: The Internet
- DNS: short for Domain Name System, this system translates domain names (like example.com) to IP addresses (like 93.184.216.34)
- DSL/Cable: A method of sending information using telephone or television cables.
- Fiber Optic Cable: A connection that uses light to transmit information
- Internet: A group of computers and servers that are connected to each other.
- IP Address: A number assigned to any item that is connected to the Internet.
- Packets: Small chunks of information that have been carefully formed from larger chunks of information.
- Servers: Computers that exist only to provide things to others.
- URL: An easy-to-remember address for calling a web page (like www.code.org).
- Wi-Fi: A wireless method of sending information using radio waves.
Lesson 28: Crowdsourcing
- Crowdsourcing: Getting help from a large group of people to finish something faster.