Lesson 18: Binary Artist
Binary | Artist
Overview
This series of online lessons will have students learning to make images using on and off.
Purpose
This will help reinforce the fact that computers can do a multitude of things with 0s and 1s.
Agenda
Warm Up (15)
Main Activity (30)
Wrap Up (15)
Objectives
Students will be able to:
- Create pictures using unique combinations of on and off
- Identify repeated sequences and break long codes up into smaller chunks that can be looped
- Utilize loops and binary code to recreate provided images
Preparation
- Play through the Course D Online Puzzles - Website corresponding to this course to find any potential problem areas for your class.
- Review CS Fundamentals Main Activity Tips - Lesson Recommendations.
- Make sure every student has a Think Spot Journal - Reflection Journal.
Links
For the Teacher
- Course D Online Puzzles - Website
Vocabulary
- Binary - A way of representing information using only two options.
Support
Report a Bug
Teaching Guide
Warm Up (15)
To begin, it can be helpful to review the previous lesson, specifically different ways of using binary to indicate how to create an image on a grid. This stage will translate the unplugged activity into a simple, independent online lesson.
Main Activity (30)
Course D Online Puzzles - Website
Not all of these images are intuitive. Encourage students to click "Run" to see what happens, even if their code isn't "finished" yet.
Wrap Up (15)
Journaling
Having students write about what they learned, why it’s useful, and how they feel about it can help solidify any knowledge they obtained today and build a review sheet for them to look to in the future.
Journal Prompts:
- What was today’s lesson about?
- How did you feel during today’s lesson?
- Did you like drawing on the 8x8 grid or the 16x16 grid better? Why?
- Computers also store sounds using binary. Use your imagination to write down a possible way for that to work.
Standards Alignment
View full course alignment
CSTA K-12 Computer Science Standards
AP - Algorithms & Programming
- 1B-AP-11 - Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
- 1B-AP-12 - Modify, remix or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
- 1B-AP-15 - Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
Cross-curricular Opportunities
This list represents opportunities in this lesson to support standards in other content areas.
Common Core English Language Arts Standards
L - Language
- 3.L.6 - Acquire and use accurately grade-appropriate conversational, general academic, and domain-specific words and phrases, including those that signal spatial and temporal relationships (e.g., After dinner that night we went looking for them).
SL - Speaking & Listening
- 3.SL.1 - Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 3 topics and texts, building on others’ ideas and expressing their own clearly.
- 3.SL.3 - Ask and answer questions about information from a speaker, offering appropriate elaboration and detail.
- 3.SL.6 - Speak in complete sentences when appropriate to task and situation in order to provide requested detail or clarification.
Common Core Math Standards
MP - Math Practices
- MP.1 - Make sense of problems and persevere in solving them
- MP.2 - Reason abstractly and quantitatively
- MP.4 - Model with mathematics
- MP.5 - Use appropriate tools strategically
- MP.6 - Attend to precision
- MP.7 - Look for and make use of structure
- MP.8 - Look for and express regularity in repeated reasoning
Next Generation Science Standards
ETS - Engineering in the Sciences
ETS1 - Engineering Design
- 3-5-ETS1-2 - Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.