CS Discoveries 2018

Unit 3

Vocab

Unit 3 - Interactive Games and Animations

Lesson 3: Drawing in Game Lab

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • Program: An algorithm that has been coded into something that can be run by a machine.

Lesson 4: Shapes and Randomization

  • Parameter: An extra piece of information passed to a function to customize it for a specific need

Lesson 5: Variables

  • Variable: A placeholder for a piece of information that can change.

Lesson 6: Sprites

  • Property: Attributes that describe an object's characteristics
  • Sprite: A graphic character on the screen with properties that describe its location, movement, and look.

Lesson 7: The Draw Loop

  • Animation: a series of images that create the illusion of motion by being shown rapidly one after the other
  • Frame: a single image within an animation
  • Frame Rate: the rate at which frames in an animation are shown, typically measured in frames per second

Lesson 8: Counter Pattern Unplugged

  • Expression: Any valid unit of code that resolves to a value.
  • Variable: A placeholder for a piece of information that can change.

Lesson 10: Booleans Unplugged

  • Boolean: A single value of either TRUE or FALSE
  • Conditionals: Statements that only run under certain conditions.
  • Expression: Any valid unit of code that resolves to a value.

Lesson 11: Booleans and Conditionals

  • Boolean Expression: in programming, an expression that evaluates to True or False.
  • If-Statement: The common programming structure that implements "conditional statements".

Lesson 13: Other Forms of Input

  • Conditionals: Statements that only run under certain conditions.

Lesson 16: Collision Detection

  • Abstraction: a simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • If-Statement: The common programming structure that implements "conditional statements".

Lesson 18: Collisions

  • Abstraction: a simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.

Lesson 19: Functions

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.