Unit 3 - Interactive Games and Animations
Lesson 1: Programming for Entertainment | |
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Resources | Preparation |
For the Teachers
For the Students
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Lesson 2: Plotting Shapes | |
Resources | Preparation |
For the Teachers
For the Students
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Lesson 5: Variables | |
Resources | Preparation |
For the Students
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Lesson 6: Sprites | |
Resources | Preparation |
For the Teachers
For the Students
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Lesson 7: The Draw Loop | |
Resources | Preparation |
For the Teachers
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Lesson 8: Counter Pattern Unplugged | |
Resources | Preparation |
For the Teachers
For the Students
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Lesson 9: Sprite Movement | |
Resources | Preparation |
For the Students
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Lesson 10: Booleans Unplugged | |
Resources | Preparation |
For the Students
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Lesson 12: Conditionals and User Input | |
Resources | Preparation |
For the Students
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Lesson 14: Project - Interactive Card | |
Resources | Preparation |
For the Teachers
For the Students
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Lesson 16: Collision Detection | |
Resources | Preparation |
For the Teachers
For the Students
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Lesson 20: The Game Design Process | |
Resources | Preparation |
For the Students
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Lesson 21: Using the Game Design Process | |
Resources | Preparation |
For the Teachers
For the Students
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Lesson 22: Project - Design a Game | |
Resources | Preparation |
For the Students
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