Unit 1  Problem Solving
Lesson 1: Intro to Problem Solving  

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For each group
For the teacher

Lesson 2: The Problem Solving Process  
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For each student
For the class

Lesson 3: Exploring Problem Solving  
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Lesson 4: What is a Computer?  
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For each group

Lesson 5: Input and Output  
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Lesson 6: Processing  
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Lesson 7: Apps and Storage  
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Lesson 8: Project  Propose an App  
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Unit 2  Web Development
Lesson 1: Exploring Websites  

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Lesson 2: Websites for Expression  
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Lesson 3: Intro to HTML  
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Lesson 5: Digital Footprint  
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Lesson 7: Intellectual Property and Images  
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Lesson 9: Project  MultiPage Websites  
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Lesson 12: Sources and Search Engines  
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Lesson 13: RGB Colors and Classes  
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Lesson 14: Project  Personal Portfolio Website  
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Unit 3  Interactive Games and Animations
Lesson 1: Programming for Entertainment  

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Lesson 2: Plotting Shapes  
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Lesson 5: Variables  
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Lesson 6: Sprites  
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Lesson 7: The Draw Loop  
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Lesson 8: Counter Pattern Unplugged  
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Lesson 9: Sprite Movement  
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Lesson 10: Booleans Unplugged  
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Lesson 12: Conditionals and User Input  
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Lesson 14: Project  Interactive Card  
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Lesson 16: Collision Detection  
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Lesson 20: The Game Design Process  
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Lesson 21: Using the Game Design Process  
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Lesson 22: Project  Design a Game  
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Unit 4  The Design Process
Lesson 1: Analysis of Design  

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Lesson 2: Understanding Your User  
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Lesson 3: UserCentered Design Micro Activity  
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Lesson 4: User Interfaces  
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Lesson 5: Feedback and Testing  
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Lesson 6: Identifying User Needs  
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Lesson 7: Project  Paper Prototype  
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Lesson 8: Designing Apps for Good  
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Lesson 9: Market Research  
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Lesson 10: Paper Prototypes  
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Lesson 11: Prototype Testing  
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Lesson 12: Digital Design  
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Lesson 14: Testing the App  
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Lesson 15: Improving and Iterating  
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Lesson 16: Project  App Presentation  
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Unit 5  Data and Society
Lesson 1: Representation Matters  

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Lesson 2: Patterns and Representation  
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Lesson 3: ASCII and Binary Representation  
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Lesson 4: Representing Images  
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Lesson 5: Representing Numbers  
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Lesson 6: Keeping Data Secret  
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Lesson 7: Combining Representations  
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Lesson 8: Create a Representation  
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Lesson 9: Problem Solving and Data  
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Lesson 10: Problem Solving with Big Data  
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Lesson 11: Structuring Data  
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Lesson 12: Making Decisions with Data  
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Lesson 13: Interpreting Data  
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Lesson 14: Automating Data Decisions  
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Lesson 15: Project  Make a Recommendation  
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Unit 6  Physical Computing
Lesson 1: Innovations in Computing  

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Lesson 4: Input Unplugged  
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Lesson 7: Analog Input  
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Lesson 8: The Program Design Process  
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Lesson 9: Project: Make a Game  
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Lesson 15: Circuits and Physical Prototypes  
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Lesson 16: Project: Prototype an Innovation  
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