Unit 3 - Interactive Games and Animations
| Lesson 1: Programming for Entertainment | |
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| Resources | Preparation |
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For the Teachers
For the Students
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| Lesson 2: Plotting Shapes | |
| Resources | Preparation |
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For the Teachers
For the Students
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| Lesson 5: Variables | |
| Resources | Preparation |
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For the Students
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| Lesson 6: Sprites | |
| Resources | Preparation |
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For the Teachers
For the Students
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| Lesson 7: The Draw Loop | |
| Resources | Preparation |
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For the Teachers
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| Lesson 8: Counter Pattern Unplugged | |
| Resources | Preparation |
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For the Teachers
For the Students
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| Lesson 10: Booleans Unplugged | |
| Resources | Preparation |
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For the Students
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| Lesson 12: Conditionals and User Input | |
| Resources | Preparation |
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For the Students
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| Lesson 14: Project - Interactive Card | |
| Resources | Preparation |
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For the Teachers
For the Students
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| Lesson 16: Collision Detection | |
| Resources | Preparation |
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For the Teachers
For the Students
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| Lesson 20: The Game Design Process | |
| Resources | Preparation |
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For the Students
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| Lesson 21: Using the Game Design Process | |
| Resources | Preparation |
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For the Teachers
For the Students
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| Lesson 22: Project - Design a Game | |
| Resources | Preparation |
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For the Students
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