Lesson 11: Booleans and Conditionals
Overview
Students start by using booleans to compare the current value of a sprite property with a target value, using that comparison to determine when a sprite has reached a point on the screen, grown to a given size, or otherwise reached a value using the counter pattern. After using booleans directly to investigate the values or sprite properties, students add conditional if statements to write code that responds to those boolean comparisons.
Purpose
This lesson follows closely the booleans model that students first experienced in the Booleans Unplugged lesson. As before, we start with using booleans directly before using booleans to trigger if statements. In the following lesson we will introduce some boolean producing blocks, such as keyDown()
, which can be used in place of simple boolean comparisons to write programs that respond to user input.
Agenda
Warm Up (5 min)
Activity (40 min)
Wrap Up (5 min)
View on Code Studio
Objectives
Students will be able to:
- Predict the output of simple boolean statements
- Use conditionals to react to changes in variables and sprite properties
Vocabulary
- Boolean Expression - in programming, an expression that evaluates to True or False.
- If-Statement - The common programming structure that implements "conditional statements".
Introduced Code
Teaching Guide
Warm Up (5 min)
Answering Boolean Questions
Goal: At the end of the Boolean Question game from the previous lesson, students began adding conditions to their boolean questions - meaning that if the answer to the question is true, something should happen. Before programming with conditionals, we want to make sure that students have a solid understanding of what booleans really are.
Prompt:
- How many different numbers are there in the world?
- How many different words or combination of letters and other characters are there?
- How many different boolean values are there?
Discuss: Students should realize that the first two questions (numbers and strings), are essentially infinite, but that booleans are limited to two states.
Remarks
As you begin programming today, you'll be using booleans to make programs that change their behavior depending on the answer to those boolean questions.
Activity (40 min)
Content Corner
Though seemingly simple, understanding how a boolean statement will evaluate can be difficult given that different programming languages have differing opinions on 'truthiness' and 'falsiness'. In fact, JavaScript (the language used in this course) has two different operators to test boolean equality ==
and ===
.
The double equals operator (==
) is pretty generous in determining truthiness, for example each of the following is considered true
in JavaScript when using the ==
operator, but would be false
using the ===
operator:
1 == true; "1" == true; 5 == "5"; null == undefined; "" == false;
We use the ==
operator in this course because it's more forgiving, but it's important to be aware that it can sometimes report back truth when you really didn't intend it to (in which case you might want to use the more strict ===
operator)
Booleans Plugged
Transition: Send students to Code Studio.
Wrap Up (5 min)
Adding Conditionals
Journal: Think back to all of the programs you've written so far; how might you use conditionals to improve one of your programs from past lessons? What condition would you check, and how would you respond to it?
- Lesson Overview
- Student Overview
Overview
The class starts by using booleans to compare the current value of a sprite property with a target value, using that comparison to determine when a sprite has reached a point on the screen, grown to a given size, or otherwise reached a value using the counter pattern. After using booleans directly to investigate the values or sprite properties, the class adds conditional if statements to write code that responds to those boolean comparisons.
Vocabulary
- Boolean Expression - in programming, an expression that evaluates to True or False.
- If-Statement - The common programming structure that implements "conditional statements".
Introduced Code
- Make a Prediction
- 2
Student Instructions
Boolean Expressions
Decision-making on computers are based on statements called boolean expressions. A boolean expression is any expression that can only evaluate to either TRUE
or FALSE
. This can be particularly useful when used to compare the properties of two sprites. For example, you could figure out which one is larger or placed higher up. In the next few puzzles we'll use simple boolean expressions to compare sprite properties.
Predict
Read the code below. There are some new symbols in it which you haven't been introduced to. Take a guess at what they mean and try to answer the following question
Which result will be printed in the console by this program?
true
false
true
0
200
100
true
error
true
false
true
false
- Video: Booleans
- Student Overview
- Booleans and Comparison Operators
- Student Overview
Student Instructions
Boolean Expressions
The simplest Boolean expressions are questions that the computer can answer with true or false. These expressions are made using comparison operators, as shown below.
Comparison Operator | Boolean Expression | Meaning |
---|---|---|
1 < 9 |
Is 1 less than 9? | |
1 > 9 |
Is 1 greater than 9 ? | |
1 == 9 |
Is 1 equal to 9? | |
Note: If you saw the statement 3 < 2 in math class, you'd think something was terribly wrong, but this is not math class. In computer science, the comparison operators ask a question that the computer will answer with true
or false
. So you can read 3 < 2 as "Is 3 less than 2?" The answer in this case is no, or false
.
Another way to say this is that the Boolean expression 3 < 2
evaluates to false
.
Do This
Can you modify the values of the sprite properties so that each of the Boolean expressions evaluates to true
?
- Read through the entire program to see how
sprite1
andsprite2
are being created and which properties are compared. - For each of the Boolean expressions, identify the sprite properties being compared.
- Change the code in the first 11 lines only so that each of the
console.log()
statements printtrue
.
Student Instructions
Student Instructions
Booleans
In the past few levels, we have been comparing values of sprites to find out whether something is true or false. Let's start putting that in the context of an animation.
Do This
The program draws a race car and a finish line. We are going to figure out when the race car crosses the finish line. The sprites have all been set up for you.
- Add a
console.log
statement inside the draw loop. ( Show me where ) - Add an Boolean expression inside the
console.log
that asks "Is the x position of the race car less than the x position of the finish line?" - Look at the output of the program as the car moves. When does the output change? Why?
Student Instructions
More Practice With Booleans
Let's use one more Boolean expression to check the condition of a sprite.
Do This
There is a growing apple sprite created for you. It starts as green and should turn red when it gets to a scale of 2. We won't worry about making it red yet, let's just use a console.log
command to check whether it's scale is 2 yet.
- Add a
console.log
statement. - Add a Boolean expression inside the
console.log
that checks whether theapple.scale
is greater than 2.
- If Statements
- Student Overview
Student Instructions
If Statement
The Boolean expressions you used earlier allow us to ask questions, but in order to respond to those questions, we need to use an if
statement.
if
statements usually go inside your draw loop because we want to check them each time the loop runs.
Do This
The race car program you wrote earlier is loaded here for you.
Student Instructions
Turning Red
Now that we know how to use if statements, you can do more than just check if the apple has reached a scale of 2, you turn it red once it happens.
Do This
Use a conditional in the draw loop to check whether apple.scale
is greater than 2 - if it is, set the apples new animation to "apple_red".
Challenge: Can you also make the apple stop growing once it turns red?
Student Instructions
Visible
Now that you have conditionals and images, sometimes it's useful to hide the image for a while and then show it again. You can do this using the visible
property. The visible property is a little different from other properties you have seen in the past: It is a Boolean value, either true
(the sprite is visible) or false
(the sprite is not visible). By default, visible is set to true
.
Do This
Make the balloon pop when it hits the edge of the game area!
- Free Play
- Student Overview
Free Play
Use what you've learned to create whatever you like. When you're finished, you can click to send your creation to a friend, or to send it to your Projects Gallery.
Standards Alignment
View full course alignment
CSTA K-12 Computer Science Standards (2017)
AP - Algorithms & Programming
- 2-AP-12 - Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals.
- 2-AP-13 - Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.
- 2-AP-17 - Systematically test and refine programs using a range of test cases.
- 2-AP-19 - Document programs in order to make them easier to follow, test, and debug.