Day 1

Session 9: Conclusions and Connections

20 minutes

facilitator presentation

Purpose

This session is intended to provide a high level overview of the Unit 4 curriculum. An emphasis is placed on highlighting the progression within the unit as concepts build toward cumulative projects. Participants should recognize the use of the “Problem Solving Process for Design” throughout the unit.

Objectives

  • Participants have been exposed to the essential content knowledge necessary to plan and implement Unit 4
  • Participants are able to access and use supporting project resources
  • Participants understand how Unit 4 is structured to support the development of essential student skills
  • Participants engage in the “journaling” teaching and learning strategy

Supplies & Prep

Room Setup:

  • Participants are seated in pods

Facilitator Supplies:

Teacher Materials:

Agenda

Chapter 1 Progression (7 minutes)

Chapter 2 Progression (13 minutes)

Facilitation Guide

Chapter 1 Progression (7 minutes)

Remarks

We have seen three lessons in Unit 4: The Design Process. Now we are going to look at the unit as a whole with a focus on how concepts build throughout the unit.

Facilitator Note: It might be helpful to have participants follow along in their curriculum guide (pages 17 - 19) during this presentation.

Facilitator Tip

This is a high level overview of Unit 4. It is not expected that teachers will walk away with a full understanding of the entire curriculum for Unit 4. The goal is for teachers to know what they are working towards in the unit and feel comfortable with the overall unit goals.

(2 minutes) Chapter 1 Overview

Facilitator Instructions:

  • Display the “Chapter 1 Progression” slide from the slide deck
  • Provide a brief overview of each of the lessons in Chapter 1. (This is a high level overview intended to show how the overall chapter narrative. Participants should walk away understanding that each lesson builds towards the chapter project and that the main focus of the unit is the design process.)
    • L1: Designing with Empathy - Students explore the relationship between users, their needs, and the design of objects they use.
    • L2: Understanding Your User - Using user profiles, the class explores how different users might react to a variety of products.
    • L3: User-Centered Design - Define and Prepare - The class uses the design process to develop a design idea.
    • L4: User-Centered Design - Try and Reflect - The class continues to use the design process to develop a design idea.
    • L5: User Interfaces - Students use a paper prototype to test the design and get feedback on an app idea.
    • L6: Feedback and Testing - The class sorts through user feedback to identify common themes and needs before revising the prototype.
    • L7: Identifying User Needs - Pairs of students interview each other to identify needs that could be addressed by developing an app.

(2 minutes) Chapter 1 Project - Paper Prototype

  • Display the “Lesson 8 Slide”
  • Briefly go over the project overview and items submitted by students
    • Overview: “For this project you will be creating a paper prototype of an app to help a classmate learn something new. You should already have interviewed your classmate and identified a barrier to their learning. You’ll need to create an app that helps them overcome this barrier. Feel free to try creative new approaches to the problem you’ve identified, but whatever you decide to design, make sure you are empathizing with the needs of your user.”
    • Students will Submit:
      • Completed project guide
      • App screens drawn on notecards
      • A navigation diagram of the app showing how a user moves between screens
      • A poster showing off the prototype and how it works
  • Navigate to lesson plans for Lesson 8 (link provided in corresponding slide) and show participants how to find the resources available for this project (rubric, CS practices reflection, project guide, sample marked rubrics, project exemplars)

(2 minutes) Journal

Provide time for participants to reflect independently on the progression of chapter 1

Prompt: In chapter 1, how do students engage in the process of iterative development?

  • Iteration - continuous improvement in order to modify and enhance creative projects

(1 minute) Share Out

Select one or two participants to share their reflections with the group

Chapter 2 Progression (13 minutes)

(2 minutes) Chapter 2 Overview

Facilitator Instructions:

  • Display the “Chapter 2 Progression” slide from the slide deck
  • Provide a brief overview of each of the lessons 8 - 13 in chapter 2. (This is a high level overview intended to show how the overall chapter narrative. Participants should walk away understanding that each lesson builds towards the chapter project and that the main focus of the unit is the design process.)
    • L9: Designing Apps for Good - The class organizes into teams and starts exploring app topics with an emphasis on apps for positive social impact.
    • L10: Market Research - Students dive into app development by exploring existing apps that may serve similar users.
    • L11: Exploring UI Elements - Teams explore some example apps in App Lab and use these examples to help inform a paper prototype of their app.
    • L12: Build Paper Prototypes - Teams create a paper prototype to include different screens and design how users navigate between each screen.
    • L13: Prototype Testing - Teams test their paper prototypes with other members of the class and collect feedback.
    • L14: Design Mode in App Lab - Using Design Mode in App Lab, teams create digital prototypes for their apps.
    • L15: Build a Digital Prototype - Team members use feedback from testing to build out a page for their team’s app.
    • L16: Events in App Lab - Teams use buttons and events to link screens together in their app.

Facilitator Tip

he goal here is to ensure that participants are aware of the resources available to them to support the implementation of lessons and tools that are not explicitly covered in PL. This is not a time to explain the details of what is contained within these resources. It is the time to build confidence by showing that these resources exist in both map levels and the “Help & Tips” tab. It is also a good practice to remind participants that these resources are intended to be used as support and not as the primary mode for instruction. Frontloading information should be avoided and instead replaced with opportunities for learning through exploration.

(2 minutes) Linking Prototype Screens

  • Display the “Linking Prototype Screens” slide.

  • Facilitator Remarks: In Lesson 17, teams will merge all of their seperate screens into a single app. The “Help & Tips” tab throughout the lesson, contains additional information for the process of merging screens into a single app.

  • Click on the lesson plan for Lesson 17 link located in the slide deck.
    • Highlight resources available in the “For the teachers” section of the lesson plan are PDFs of the “Help & Tips.”
    • Remind participants of the importance of developing the skill of referencing resources with their students.

(2 minutes) Chapter 2 Overview Continued

  • Display the second “Chapter 2 Progression” slide.
  • Provide a brief overview of each of the lessons 18 - 20 in chapter 2. (This is a high level overview intended to show how the overall chapter narrative. Participants should walk away understanding that each lesson builds towards the chapter project and that the main focus of the unit is the design process.)
    • L18: Testing the App - Teams run another round of user testing using their interactive prototype.
    • L19: Bugs and Features - Using the feedback from the last round of testing, teams make a plan for changes they would like to address.
    • L20: Updating Your Prototype - Teams implement changes that address the needs of their users.

(4 minutes) Chapter 2 Project - App Presentation

  • Display the “Lesson 21 Slide”
  • Navigate to lesson plans for Lesson 21 (link is located in the slide deck) and show participants how to find the resources available (rubric, CS practices reflection, slide deck template, project exemplar, sample marked rubrics, peer review exemplar) for this project
    • Point out that there is not a project guide for this project. The students have been completing aspects of the project throughout all of chapter 2. The “App Presentation Project” is an opportunity for students to reflect on their app development process and present their work to either their peers or a wider audience.
  • Have participants navigate to Code Studio and review the sample project independently

(2 minutes) Journal

Provide time for participants to reflect independently on the progression of chapter 2

Prompt: In chapter 2, what opportunities do students have to develop the practice of decomposition?

  • Decomposition - break large problems into smaller components in order to begin taking small steps towards the larger goal

(1 minute) Share Out

Select one or two participants to share their reflections with the group