Day 1Day 2

Session 8: Summary of Curriculum Investigation

15 minutes

lesson exploration

Purpose

This session is intended to provide a high level overview of the Unit 4 curriculum. An emphasis is placed on highlighting the progression within the unit as concepts build toward cumulative projects. Participants should recognize the use of the “Problem Solving Process for Design” throughout the unit.

Objectives

  • Participants are introduced to essential content knowledge necessary to plan and implement Unit 4
  • Participants are able to access and use supporting project resources
  • Participants understand how Unit 4 is structured to support the development of the essential student skills

Supplies & Prep

Workshop Modality:

  • Whole Group
  • Individual

Facilitator Supplies:

Teacher Supplies:

Agenda

Chapter 1 Progression (5 minutes)

Chapter 2 Progression (10 minutes)

Facilitation Guide

Chapter 1 Progression (5 minutes)

Remarks

Let’s take a brief look at the lesson progression for Chapter 1.

(2 minutes) Chapter 1 Overview

Facilitator Tip

Chapter 1 progression provides a high level overview of Unit 4 intended to show the overall chapter narrative. It is not expected that teachers will walk away with a full understanding of the entire curriculum for Unit 4. The goal is for teachers to know what they are working towards in the unit and feel comfortable with the overall unit goals. Participants should walk away understanding that each lesson builds towards the chapter project and that the main focus of the unit is the design process.

Facilitator Instructions:

  • Display the “Chapter 1 Progression” slide from the slide deck
  • Provide a brief overview of each of the lessons in Chapter 1.
    • Lesson 1: Designing with Empathy - Students explore the relationship between users, their needs, and the design of objects they use.
    • Lesson 2: Understanding Your User - Using user profiles, the class explores how different users might react to a variety of products.
    • Lesson 3: User-Centered Design - Define and Prepare - The class uses the design process to develop a design idea.
    • Lesson 4: User-Centered Design - Try and Reflect - The class continues to use the design process to develop a design idea.
    • Lesson 5: User Interfaces - Students use a paper prototype to test the design and get feedback on an app idea.
    • Lesson 6: Feedback and Testing - The class sorts through user feedback to identify common themes and needs before revising the prototype.
    • Lesson 7: Identifying User Needs - Pairs of students interview each other to identify needs that could be addressed by developing an app.

Facilitator Note: It might be helpful to have participants follow along in their curriculum guide (pages 17 - 19) during this presentation.

(3 minutes) Chapter 1 Project - Paper Prototype

  • Display the “Lesson 8 Slide”
  • Briefly go over the project overview and items submitted by students

    • Overview: “For this project you will be creating a paper prototype of an app to help a classmate learn something new. You should already have interviewed your classmate and identified a barrier to their learning. You’ll need to create an app that helps them overcome this barrier. Feel free to try creative new approaches to the problem you’ve identified, but whatever you decide to design, make sure you are empathizing with the needs of your user.”
    • Students will Submit:
      • Completed project guide
      • App screens drawn on notecards
      • A navigation diagram of the app showing how a user moves between screens
      • A poster showing off the prototype and how it works
  • Navigate to lesson plans for Lesson 8 (link is provided in corresponding slide) and show participants how to find the resources available for this project (rubric, CS practices reflection, project guide, sample marked rubrics, project exemplars)

  • Emphasize with participants that students engage in the process of iterative development throughout Chapter 1.

Chapter 2 Progression (10 minutes)

Remarks

Let’s take a brief look at the lesson progression for Chapter 2.

(2 minutes) Chapter 2 Overview

Facilitator Tip

Chapter 2 progression provides a high level overview of Unit 4 intended to show the overall chapter narrative. It is not expected that teachers will walk away with a full understanding of the entire curriculum for Unit 4. The goal is for teachers to know what they are working towards in the unit and feel comfortable with the overall unit goals. Participants should walk away understanding that each lesson builds towards the chapter project and that the main focus of the unit is the design process.

Facilitator Instructions:

  • Display the “Chapter 2 Progression” slide from the slide deck

Provide a brief overview of each of the Lessons 9 - 16 in chapter 2.

  • Lesson 9: Designing Apps for Good - The class organizes into teams and starts exploring app topics with an emphasis on apps for positive social impact.
  • Lesson 10: Market Research - Students dive into app development by exploring existing apps that may serve similar users.
  • Lesson 11: Exploring UI Elements - Teams explore some example apps in App Lab and use these examples to help inform a paper prototype of their app.
  • Lesson 12: Build Paper Prototypes - Teams create a paper prototype to include different screens and design how users navigate between each screen.
  • Lesson 13: Prototype Testing - Teams test their paper prototypes with other members of the class and collect feedback.
  • Lesson 14: Design Mode in App Lab - Using Design Mode in App Lab, teams create digital prototypes for their apps.
  • Lesson 15: Build a Digital Prototype - Team members use feedback from testing to build out a page for their team’s app.
  • Lesson 16: Events in App Lab - Teams use buttons and events to link screen together in their app.

(4 minutes) Linking Screens

Facilitator Tip

The goal here is to ensure that participants are aware of the resources available to them to support the implementation of lessons and tools that are not explicitly covered in PL. This is not a time to explain the details of what is contained within these resources. It is the time to build confidence by showing that these resources exist in the “Help & Tips” tab. It is also a good practice to remind participants that these resources are intended to be used as support and not as the primary mode for instruction. Frontloading information should be avoided and instead replaced with opportunities for learning through exploration.

Display the “Linking Screens” slide.

Remarks

In Lesson 17, teams will merge all of their seperate screens into a single app. The “Help & Tips” tab throughout the lesson, contains additional information for the process of merging screens into a single app.

  • Click on lesson plans for Lesson 17 link located in the slide deck.
    • Highlight resources available in the “For the teachers” section of the lesson plan are PDFs of the “Help & Tips.”
    • Remind participants of the importance of developing the skill of referencing resources within their students.

(1 minute) Chapter 2 Overview Continued

  • Display the second “Chapter 2 Progression” slide.
  • Provide a brief overview of Lessons 18 - 20 in chapter 2. (This is a high level overview intended to show the overall chapter narrative. Participants should walk away understanding that each lesson builds towards the chapter project and that the main focus of the unit is the design process.)
    • Lesson 18: Testing the App - Teams run another round of user testing using their interactive prototype.
    • Lesson 19: Bugs and Features - Using the feedback from the last round of testing, teams make a plan for changes they would like to address.
    • Lesson 20: Updating Your Prototype - Teams implement changes that address the needs of their users.

(3 minutes) Chapter 2 Project - App Presentation

  • Display the “Lesson 21 Slide”
  • Navigate to lesson plans for Lesson 21 (link is located in the slide deck) and show participants how to find the resources available (rubric, CS practices reflection, slide deck template, project exemplar, sample marked rubrics, peer review exemplar) for this project
    • Point out that there is not a project guide for this project. The students have been completing aspects of the project throughout all of Chapter 2. The “App Presentation Project” is an opportunity for students to reflect on their app development process and present their work to either their peers or a wider audience.
    • Emphasize with participants that students have the opportunity to develop the practice of decomposition throughout Chapter 2.