Session 9: Conclusions and Connections
20 minutes
facilitator presentation
Purpose
This session is intended to provide a high level overview of the unit 4 curriculum. An emphasis is placed on highlighting the progression within the unit as concepts build toward cumulative projects. Participants should recognize the use of the “Problem Solving Process for Design” throughout the unit.
Objectives
- Participants have been exposed to the essential content knowledge necessary to plan and implement Unit 4
- Participants are able to access and use supporting project resources
- Participants understand how Unit 4 is structured to support the development of essential student skills
- Participants engage in the “journaling” teaching and learning strategy
Supplies & Prep
Room Setup:
- Participants are seated in pods
Facilitator Supplies:
- Your local copy of the CSD - Workshop 2 - Slides Template - 2019
Teacher Materials:
- CS Discoveries Curriculum Guide 2019
- Journal
- Pen
- Computer
Agenda
Chapter 1 Progression (7 minutes)
Chapter 2 Progression (13 minutes)
Facilitation Guide
Chapter 1 Progression (7 minutes)
Remarks
We have seen three lessons in Unit 4: The Design Process. Now we are going to look at the unit as a whole with a focus on how concepts build throughout the unit.
Facilitator Note: It might be helpful to have participants follow along in their curriculum guide (pages 14 - 15) during this presentation.
Facilitator Tip
This is a high level overview of Unit 4. It is not expected that teachers will walk away with a full understanding of the entire curriculum for Unit 4. The goal is for teachers to know what they are working towards in the unit and feel comfortable with the overall unit goals.
(2 minutes) Chapter 1 Overview
Facilitator Instructions:
- Display the “Chapter 1 Progression” slide from the slide deck
- Provide a brief overview of each of the lessons in Chapter 1. (This is a high level overview intended to show how the overall chapter narrative. Participants should walk away understanding that each lesson builds towards the chapter project and that the main focus of the unit is the design process.)
- L1: Analysis of Design - Students explore the relationship between users, their needs, and the design of objects they use.
- L2: Understanding Your User - Using user profiles, the class explores how different users might react to a variety of products.
- L3: User-Centered Design - The class uses the design process to develop a design idea.
- L4: User Interfaces - Students use a paper prototype to test the design and get feedback on an app idea.
- L5: Feedback and Testing - The class sorts through user feedback to identify common themes and needs before revising the prototype.
- L6: Identifying User Needs - Pairs of students interview each other to identify needs that could be addressed by developing an app.
(2 minutes) Chapter 1 Project - Paper Prototype
- Display the “Lesson 7 Slide”
- Briefly go over the project overview and items submitted by students
- Overview: “For this project you will be creating a paper prototype of an app to help a classmate learn something new. You should already have interviewed your classmate and identified a barrier to their learning. You’ll need to create an app that helps them overcome this barrier. Feel free to try creative new approaches to the problem you’ve identified, but whatever you decide to design, make sure you are empathizing with the needs of your user.”
- Students will Submit:
- Completed project guide
- App screens drawn on notecards
- A navigation diagram of the app showing how a user moves between screens
- A poster showing off the prototype and how it works
- Navigate to Code Studio (link is located in the slide deck) and show participants how to find the resources available for this project (rubric, CS practices reflection, project guide, sample marked rubrics, project exemplars)
(2 minutes) Journal
Provide time for participants to reflect independently on the progression of chapter 1
Prompt: In chapter 1, how do students engage in the process of iterative development?
- Iteration - continuous improvement in order to modify and enhance creative projects
(1 minute) Share Out
Select one or two participants to share their reflections with the group
Chapter 2 Progression (13 minutes)
(2 minutes) Chapter 2 Overview
Facilitator Instructions:
- Display the “Chapter 2 Progression” slide from the slide deck
- Provide a brief overview of each of the lessons 8 - 13 in chapter 2. (This is a high level overview intended to show how the overall chapter narrative. Participants should walk away understanding that each lesson builds towards the chapter project and that the main focus of the unit is the design process.)
- L8: Designing Apps for Good - The class organizes into teams and starts exploring app topics with an emphasis on apps for positive social impact.
- L9: Market Research - Students dive into app development by exploring existing apps that may serve similar users.
- L10: Paper Prototypes - Teams explore some example apps in App Lab and use these examples to help inform a paper prototype of their app.
- L11: Prototype Testing - Teams test their paper prototypes with other members of the class and collect feedback.
- L12: Digital Design - Using Design Mode in App Lab, team members respond to feedback from the previous lesson to each build one page of the team app. * L13: Linking Screens - Teams combine created screens in the previous lesson into a single app.
Facilitator Tip
The goal here is to ensure that participants are aware of the resources available to them to support the implementation of lessons and tools that are not explicitly covered in PL. This is not a time to explain the details of what is contained within these resources. It is the time to build confidence by showing that these resources exist in both map levels and the “Help & Tips” tab. It is also a good practice to remind participants that these resources are intended to be used as support and not as the primary mode for instruction. Frontloading information should be avoided and instead replaced with opportunities for learning through exploration.
(2 minutes) Linking Screens
- Display the “Linking Screens” slide.
- Facilitator Remarks: In lesson 13, teams will merge all of their seperate screens into a single app. There are four map levels within this lesson that contain instructions for the process of merging screens into a single app. This information can also be found in the “Help & Tips” tab.
- Click on the Code Studio link located in the slide deck. Show the map level bubbles (6, 7, 11, 12) while giving a quick description of the information contained on each level. Also, click on the “Help & Tips” tab to show that the resources are also available to teachers and students in this section. Remind participants of the importance of developing the skill of referencing resources within their students.
- Bubble 6 - instructions for making a new screen and setting screen properties
- Bubble 7 - instructions for importing screens along with common errors
- Bubble 11 - instructions for simple programming commands to respond to user input
- Bubble 12 - instructions for simple programming commands used to change screens
(2 minutes) Chapter 2 Overview Continued
- Display the second “Chapter 2 Progression” slide.
- Provide a brief overview of each of the lessons 14 - 16 in chapter 2. (This is a high level overview intended to show how the overall chapter narrative. Participants should walk away understanding that each lesson builds towards the chapter project and that the main focus of the unit is the design process.)
- L14: Testing the App - Teams run another round of user testing using their interactive prototype
- L15: Improving and Iterating - Using the feedback from the last round of testing, teams implement changes that address the needs of their users
- L16: Project - App Presentation - Teams prepare and present about their process of app development
(4 minutes) Chapter 2 Project - App Presentation
- Display the “Lesson 16 Slide”
- Navigate to Code Studio (link is located in the slide deck) and show participants how to find the resources available (rubric, CS practices reflection, slide deck template, project exemplar, sample marked rubrics, peer review exemplar) for this project
- Point out that there is not a project guide for this project. The students have been completing aspects of the project throughout all of chapter 2. The “App Presentation Project” is an opportunity for students to reflect on their app development process and present their work to either their peers or a wider audience.
- Have participants navigate to Code Studio and review the sample project independently
(2 minutes) Journal
Provide time for participants to reflect independently on the progression of chapter 2
Prompt: In chapter 2, what opportunities do students have to develop the practice of decomposition?
- Decomposition - break large problems into smaller components in order to begin taking small steps towards the larger goal
(1 minute) Share Out
Select one or two participants to share their reflections with the group