The x coordinate of the mouse.
mouseX values are limited to the size of the display area. The default display area is 400 pixels x 400 pixels and the upper left corner is (0.0).
var sprite = createSprite(200, 200);
function draw() {
background("white");
sprite.x=World.mouseX;
sprite.y=World.mouseY;
drawSprites();
}
World.mouseX
The x coordinate of the mouse.
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