CS Fundamentals 2019-2020

Express

Vocab

Express

Lesson 1: Dance Party

  • code: (v) to write code, or to write instructions for a computer.
  • Event: An action that causes something to happen.
  • Program: An algorithm that has been coded into something that can be run by a machine.

Lesson 2: Programming with Angry Birds

  • Algorithm: A list of steps to finish a task.
  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • Sequencing: Putting commands in correct order so computers can read the commands.

Lesson 3: Debugging with Scrat

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.

Lesson 4: Collecting Treasure with Laurel

  • Algorithm: A list of steps to finish a task.
  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Programming: The art of creating a program.

Lesson 6: Loops with Rey and BB-8

  • Loop: The action of doing something over and over again.
  • Repeat: To do something again.

Lesson 7: Sticker Art with Loops

  • Loop: The action of doing something over and over again.
  • Repeat: To do something again.

Lesson 8: Nested Loops in Maze

  • Command: An instruction for the computer. Many commands put together make up algorithms and computer programs.
  • Loop: The action of doing something over and over again.
  • Repeat: To do something again.

Lesson 9: Snowflakes with Anna and Elsa

  • Loop: The action of doing something over and over again.
  • Repeat: To do something again.

Lesson 10: Looking Ahead with Minecraft

  • Condition: Something a program checks to see if it is true before allowing an action.
  • Conditionals: Statements that only run under certain conditions.

Lesson 11: If/Else with Bee

  • Conditionals: Statements that only run under certain conditions.

Lesson 12: While Loops with the Farmer

  • Condition: Something a program checks to see if it is true before allowing an action.
  • Loop: The action of doing something over and over again.
  • Repeat: To do something again.
  • While Loop: A loop that continues to repeat while a condition is true.

Lesson 13: Conditionals in Minecraft: Voyage Aquatic

  • Condition: Something a program checks to see if it is true before allowing an action.
  • Conditionals: Statements that only run under certain conditions.

Lesson 14: Until Loops in Maze

  • Condition: Something a program checks to see if it is true before allowing an action.
  • Conditionals: Statements that only run under certain conditions.
  • Loop: The action of doing something over and over again.
  • Repeat: To do something again.
  • Until: A command that tells you to do something only up to the point that something becomes true.

Lesson 15: Harvesting with Conditionals

  • Condition: Something a program checks to see if it is true before allowing an action.
  • Conditionals: Statements that only run under certain conditions.
  • Loop: The action of doing something over and over again.
  • Repeat: To do something again.
  • While Loop: A loop that continues to repeat while a condition is true.

Lesson 16: Functions in Minecraft

  • Function: A piece of code that you can easily call over and over again.

Lesson 17: Functions with Harvester

  • Function: A piece of code that you can easily call over and over again.

Lesson 18: Functions with Artist

  • Function: A piece of code that you can easily call over and over again.

Lesson 19: Variables with Artist

  • Constant: A variable used throughout a program that never changes value
  • Variable: A label for a piece of information used in a program.

Lesson 20: Changing Variables with Bee

  • Variable: A label for a piece of information used in a program.

Lesson 21: Changing Variables with Artist

  • Variable: A label for a piece of information used in a program.

Lesson 22: For Loops with Bee

  • For Loop: Loops that have a predetermined beginning, end, and increment (step interval).

Lesson 23: For Loops with Artist

  • For Loop: Loops that have a predetermined beginning, end, and increment (step interval).

Lesson 24: Swimming Fish in Sprite Lab

  • Behavior: An action that a sprite performs continuously until it’s told to stop.
  • Sprite: A graphic on the screen with a location, size, and appearance.

Lesson 25: Alien Dance Party

  • Event: An action that causes something to happen.

Lesson 28: End of Course Project

  • Define: Figure out the details of the problems that you are trying to solve
  • Prepare: Research, plan, and acquire materials for the activity you are about to do
  • Reflect: Carefully think back on something with the intention of improving the outcome in the future
  • Try: Attempt to do something