Express
Lesson 1: Dance Party
- code: (v) to write code, or to write instructions for a computer.
- Event: An action that causes something to happen.
- Program: An algorithm that has been coded into something that can be run by a machine.
Lesson 2: Programming with Angry Birds
- Algorithm: A list of steps to finish a task.
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
- Sequencing: Putting commands in correct order so computers can read the commands.
Lesson 3: Debugging with Scrat
- Bug: Part of a program that does not work correctly.
- Debugging: Finding and fixing problems in an algorithm or program.
Lesson 4: Collecting Treasure with Laurel
- Algorithm: A list of steps to finish a task.
- Program: An algorithm that has been coded into something that can be run by a machine.
- Programming: The art of creating a program.
Lesson 6: Loops with Rey and BB-8
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
Lesson 7: Sticker Art with Loops
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
Lesson 8: Nested Loops in Maze
- Command: An instruction for the computer. Many commands put together make up algorithms and computer programs.
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
Lesson 9: Snowflakes with Anna and Elsa
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
Lesson 10: Looking Ahead with Minecraft
- Condition: Something a program checks to see if it is true before allowing an action.
- Conditionals: Statements that only run under certain conditions.
Lesson 11: If/Else with Bee
- Conditionals: Statements that only run under certain conditions.
Lesson 12: While Loops with the Farmer
- Condition: Something a program checks to see if it is true before allowing an action.
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 13: Conditionals in Minecraft: Voyage Aquatic
- Condition: Something a program checks to see if it is true before allowing an action.
- Conditionals: Statements that only run under certain conditions.
Lesson 14: Until Loops in Maze
- Condition: Something a program checks to see if it is true before allowing an action.
- Conditionals: Statements that only run under certain conditions.
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
- Until: A command that tells you to do something only up to the point that something becomes true.
Lesson 15: Harvesting with Conditionals
- Condition: Something a program checks to see if it is true before allowing an action.
- Conditionals: Statements that only run under certain conditions.
- Loop: The action of doing something over and over again.
- Repeat: To do something again.
- While Loop: A loop that continues to repeat while a condition is true.
Lesson 16: Functions in Minecraft
- Function: A piece of code that you can easily call over and over again.
Lesson 17: Functions with Harvester
- Function: A piece of code that you can easily call over and over again.
Lesson 18: Functions with Artist
- Function: A piece of code that you can easily call over and over again.
Lesson 19: Variables with Artist
- Constant: A variable used throughout a program that never changes value
- Variable: A label for a piece of information used in a program.
Lesson 20: Changing Variables with Bee
- Variable: A label for a piece of information used in a program.
Lesson 21: Changing Variables with Artist
- Variable: A label for a piece of information used in a program.
Lesson 22: For Loops with Bee
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 23: For Loops with Artist
- For Loop: Loops that have a predetermined beginning, end, and increment (step interval).
Lesson 24: Swimming Fish in Sprite Lab
- Behavior: An action that a sprite performs continuously until it’s told to stop.
- Sprite: A graphic on the screen with a location, size, and appearance.
Lesson 25: Alien Dance Party
- Event: An action that causes something to happen.
Lesson 28: End of Course Project
- Define: Figure out the details of the problems that you are trying to solve
- Prepare: Research, plan, and acquire materials for the activity you are about to do
- Reflect: Carefully think back on something with the intention of improving the outcome in the future
- Try: Attempt to do something