Lesson 15: Harvesting with Conditionals

Overview

Students will practice while loops, until loops, and if / else statements. All of these blocks use conditionals. By practicing all three, students will learn to write complex and flexible code.

Purpose

Practicing the use of conditionals in different scenarios helps to develop a student's understanding of what conditionals can do. In the previous lesson, students only used conditionals to move around a maze. In this lesson, students will use conditionals to help the farmer know when to harvest crops. New patterns will emerge and students will use creativity and logical thinking to determine the conditions where code should be run and repeated.

Agenda

Warm Up (5 min)

Main Activity (30 min)

Wrap Up (15 min)

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Objectives

Students will be able to:

  • Nest conditionals to analyze multiple value conditions using if, else if, else logic.
  • Pair a loop and conditional statement together.

Preparation

Links

Heads Up! Please make a copy of any documents you plan to share with students.

For the Students

Vocabulary

  • Condition - Something a program checks to see if it is true before allowing an action.
  • Conditionals - Statements that only run under certain conditions.
  • Loop - The action of doing something over and over again.
  • Repeat - To do something again.
  • While Loop - A loop that continues to repeat while a condition is true.

Support

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Teaching Guide

Warm Up (5 min)

Introduction

Students shouldn't need as much of an introduction to concepts today because they have had practice with them in the previous lesson. Instead, you can share the story of the harvester.

The harvester is trying to pick crops like pumpkins, lettuce, and corn. However, the farmer has forgotten where she planted these crops, so she needs to check each plant before harvesting.

Main Activity (30 min)

Online Puzzles

Students will continue to work with if / else statements, while loops, and until loops. These puzzles are a bit more challenging, though, so encourage students to stick with them until they can describe what needs to happen for each program.

Wrap Up (15 min)

Journaling

Having students write about what they learned, why it’s useful, and how they feel about it can help solidify any knowledge they obtained today and build a review sheet for them to look to in the future.

Journal Prompts:

  • What was today's lesson about?
  • How do you feel about today's lesson?
  • How can you see conditionals being useful in programs?
  • What if people only spoke in if/else statements? What would be some advantages and disadvantages of this?
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Student Instructions

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Student Instructions

Take a close look at the code below. What do you think will happen when you click "Run"?

The bird will not move at all.

The bird will make it to the pig.

The bird will move forward and run into the TNT.

I don't know.

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Student Instructions

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Student Instructions

"Dear person. Me zombie. Me hungry. Must... get... to sunflower..."

Can you get the zombie to the sunflower using only the blocks that are available?

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Student Instructions

Use the if block to help the zombie decide when to turn, then get the zombie to the sunflower.

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Student Instructions

Help the zombie get to the sunflower.

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Student Instructions

Help the zombie get to the sunflower.

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Student Instructions

Challenge: Avoid the chompers and help the zombie get to the sunflower.

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Student Instructions

Help the zombie get to the sunflower.

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Student Instructions

Look carefully at the code below. What will happen after you click "Run"?

The zombie will pass the correct path and end up going back and forth forever.

The zombie will make it to the sunflower.

The zombie will turn right on the first path and go around in circles forever.

I don't know.

Standards Alignment

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CSTA K-12 Computer Science Standards (2017)

AP - Algorithms & Programming
  • 1B-AP-11 - Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.

Cross-curricular Opportunities

This list represents opportunities in this lesson to support standards in other content areas.

Common Core English Language Arts Standards

L - Language
  • 3.L.6 - Acquire and use accurately grade-appropriate conversational, general academic, and domain-specific words and phrases, including those that signal spatial and temporal relationships (e.g., After dinner that night we went looking for them).
SL - Speaking & Listening
  • 3.SL.1 - Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 3 topics and texts, building on others’ ideas and expressing their own clearly.
  • 3.SL.3 - Ask and answer questions about information from a speaker, offering appropriate elaboration and detail.
  • 3.SL.6 - Speak in complete sentences when appropriate to task and situation in order to provide requested detail or clarification.

Common Core Math Standards

MP - Math Practices
  • MP.1 - Make sense of problems and persevere in solving them
  • MP.2 - Reason abstractly and quantitatively
  • MP.4 - Model with mathematics
  • MP.5 - Use appropriate tools strategically
  • MP.6 - Attend to precision
  • MP.7 - Look for and make use of structure
  • MP.8 - Look for and express regularity in repeated reasoning
OA - Operations And Algebraic Thinking
  • 3.OA.3 - Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.1

Next Generation Science Standards

ETS - Engineering in the Sciences
ETS1 - Engineering Design
  • 3-5-ETS1-2 - Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.