Lesson 9: Nested Loops in Maze

Overview

In this online activity, students will have the opportunity to push their understanding of loops to a whole new level. Playing with the Bee and Plants vs Zombies, students will learn how to program a loop to be inside of another loop. They will also be encouraged to figure out how little changes in either loop will affect their program when they click Run.

Purpose

In this introduction to nested loops, students will go outside of their comfort zone to create more efficient solutions to puzzles.

In earlier puzzles, loops pushed students to recognize repetition. Here, students will learn to recognize patterns within repeated patterns to develop these nested loops. This stage starts off by encouraging students try to solve a puzzle where the code is irritating and complex to write out the long way. After a video introduces nested loops, students are shown an example and asked to predict what will happen when a loop is put inside of another loop. This progression leads into plenty of practice for students to solidify and build on their understanding of looping in programming.

Agenda

Warm Up (10 min)

Main Activity (30 min)

Wrap Up (15 min)

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Objectives

Students will be able to:

  • Break complex tasks into smaller repeatable sections.
  • Recognize large repeated patterns as made from smaller repeated patterns.
  • Identify the benefits of using a loop structure instead of manual repetition.

Preparation

  • Play through the puzzles to find any potential problem areas for your class.
  • Make sure every student has a journal.

Vocabulary

  • Command - An instruction for the computer. Many commands put together make up algorithms and computer programs.
  • Loop - The action of doing something over and over again.
  • Repeat - To do something again.

Support

Report a Bug

Teaching Guide

Warm Up (10 min)

Introduction

Briefly review with the class what loops are and why we use them.

  • What do loops do?
    • Loops repeat a set of commands. (see vocabulary on command if students don't recognize it)
  • How do we use loops?
    • We use loops to create a pattern made of repeated actions.

Tell the class that they will now be doing something super cool: using loops inside loops. Ask the class to predict what kinds of things we would be using a loop inside of a loop for.

"If a loop repeats a pattern, then looping a loop would repeat a pattern of patterns!"

Students don't need to understand this right away, so feel free to move on to the online puzzles even if students still seem a little confused.

Main Activity (30 min)

Online Puzzles

We highly recommend pair programming for this lesson. This may not be an easy topic for the majority of your students. Working with a partner and discussing potential solutions to the puzzles might ease the students' minds.

Also, have paper and pencils nearby for students to write out their plan before coding. Some puzzles have a limit on the number of certain blocks you can use, so if students like to write out the long answer to find the repeats, paper can be useful.

Wrap Up (15 min)

Journaling

Having students write about what they learned, why it’s useful, and how they feel about it can help solidify any knowledge they obtained today and build a review sheet for them to look to in the future.

Journal Prompts:

  • What was today's lesson about?
  • How did you feel about today's lesson?
  • What is a nested loop?
  • Can you draw a puzzle that would use a nested loop? Try coding the solution to your own puzzle.
  • Practice
  • 1
  • 2
  • (click tabs to see student view)
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Student Instructions

"This is going to BEE great!"

Help the bee collect all of the nectar.

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Student Instructions

"This is going to BEE great!"

Help the bee collect all of the nectar.

  • Nested Loops with the Bee
  • 3
  • (click tabs to see student view)
  • Prediction
  • 4
  • (click tabs to see student view)
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Student Instructions

Look closely at the nested loops below. What will happen when you click "Run"?

The bee will move forward and get nectar only one time.

The bee will get only 2 units of nectar.

The bee will get all of the nectar.

I don't know.

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Student Instructions

This time, help the bee collect all of the nectar using as few blocks as possible.

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Student Instructions

"Zombie hungry!"

Get the zombie to the sunflower using the fewest number of blocks possible.

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Student Instructions

Get the zombie to the sunflower using the fewest blocks possible!

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Student Instructions

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Student Instructions

"Must eat sunflower!"

Get the zombie to the sunflower using only the blocks available.

  • Challenge
  • 10
  • (click tabs to see student view)
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Student Instructions

Challenge: Figure out how to get all of the nectar using only the blocks available.

  • Practice
  • 11
  • 12
  • (click tabs to see student view)
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Student Instructions

Collect all of the nectar from each flower and make honey at the honeycomb.

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Student Instructions

Make all of the honey.

  • Prediction
  • 13
  • (click tabs to see student view)
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Student Instructions

Look closely at the code below. How much honey will the bee make when you click "Run"?

4

8

12

I don't know.

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Student Instructions

"I need some help on the farm! Help me harvest this corn using only the blocks in your toolbox."

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Student Instructions

"Let's hunt for treasure - using loops!"

Help the collector reach at least two piles of treasure using only the blocks in your toolbox. It is possible to collect all 4.

Standards Alignment

View full course alignment

CSTA K-12 Computer Science Standards (2017)

AP - Algorithms & Programming
  • 1B-AP-11 - Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
  • 1B-AP-12 - Modify, remix or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
  • 1B-AP-15 - Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.

Cross-curricular Opportunities

This list represents opportunities in this lesson to support standards in other content areas.

Common Core English Language Arts Standards

L - Language
  • 3.L.6 - Acquire and use accurately grade-appropriate conversational, general academic, and domain-specific words and phrases, including those that signal spatial and temporal relationships (e.g., After dinner that night we went looking for them).
SL - Speaking & Listening
  • 3.SL.1 - Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 3 topics and texts, building on others’ ideas and expressing their own clearly.
  • 3.SL.1.b - Follow agreed-upon rules for discussions (e.g., gaining the floor in respectful ways, listening to others with care, speaking one at a time about the topics and texts under discussion).
  • 3.SL.6 - Speak in complete sentences when appropriate to task and situation in order to provide requested detail or clarification.

Common Core Math Standards

MP - Math Practices
  • MP.1 - Make sense of problems and persevere in solving them
  • MP.2 - Reason abstractly and quantitatively
  • MP.5 - Use appropriate tools strategically
  • MP.6 - Attend to precision
  • MP.7 - Look for and make use of structure
  • MP.8 - Look for and express regularity in repeated reasoning
OA - Operations And Algebraic Thinking
  • 3.OA.4 - Determine the unknown whole number in a multiplication or division equation relating three whole numbers. For example, determine the unknown number that makes the equation true in each of the equations 8 × ? = 48, 5 = � ÷ 3, 6 × 6 = ?.

Next Generation Science Standards

ETS - Engineering in the Sciences
ETS1 - Engineering Design
  • 3-5-ETS1-2 - Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.