Lesson 6: Collecting Treasure with Laurel

Overview

In this series of puzzles, students will continue to develop their understanding of algorithms and debugging. With a new character, Laurel the Adventurer, students will create sequential algorithms to get Laurel to pick up treasure as she walks along a path.

Purpose

In this lesson, students will be practicing their programming skills using a new character, Laurel the Adventurer. When someone starts programming they piece together instructions in a specific order using something that a machine can read. Through the use of programming, students will develop an understanding of how a computer navigates instructions and order. Using a new character with a different puzzle objective will help students widen their scope of experience with sequencing and algorithms in programming.

Agenda

Warm Up (5 min)

Bridging Activity - Programming (10 min)

Main Activity (30 min)

Wrap Up (5 - 10 min)

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Objectives

Students will be able to:

  • Order movement commands as sequential steps in a program.
  • Represent an algorithm as a computer program.
  • Develop problem solving and critical thinking skills by reviewing debugging practices.

Preparation

  • Play through the puzzles to find potential problem areas for your class.
  • Make sure every student has a journal.

Links

Heads Up! Please make a copy of any documents you plan to share with students.

For the Students

Vocabulary

  • Algorithm - A list of steps to finish a task.
  • Program - An algorithm that has been coded into something that can be run by a machine.
  • Programming - The art of creating a program.

Support

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Teaching Guide

Warm Up (5 min)

Introduction

This lesson uses most of the same blocks from the previous lessons and adds the ability to collect. Tell the students that this block will allow Laurel the Adventurer to pick up the treasure that she is standing over. This new block will be discussed more in the bridging activity.

Bridging Activity - Programming (10 min)

Previewing Online Puzzles as a Class

Pull a puzzle from the corresponding online stage. We recommend puzzle 7. Have students discuss a pattern that they think will get Laurel the Adventurer to collect all the treasure. Ask the students to share. See how many other students had the same answer!

Main Activity (30 min)

Laurel the Adventurer is looking to collect as much treasure as she can. Instruct the students to traverse the puzzle to collect whatever they can. Some levels will require you to only pick up one piece of treasure, but others will require you to pick up every piece of treasure. Pay attention to the instructions to know what to do!

Wrap Up (5 - 10 min)

Journaling

Having students write about what they learned, why it’s useful, and how they feel about it can help solidify any knowledge they obtained today and build a review sheet for them to look to in the future.

Journal Prompts:

  • What was today’s lesson about?
  • How did you feel during today’s lesson?
  • Draw a maze that you might solve with the blocks you used today.
  • The Collector
  • 1
  • (click tabs to see student view)
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Student Instructions

Free Play: This is Laurel the Adventurer! Move her around and get as much treasure as you can. Use the collect block to pick up the treasure!

Drag blocks into the workspace and try to figure out how to get treasure. Get at least one item to pass this level.

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Student Instructions

Move Laurel to the treasure, then use the collect block to pick it up.

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Student Instructions

"Sequence matters!"

The blocks you need are already in the workspace, but not connected.
Order these blocks to collect the treasure and solve the puzzle.

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Student Instructions

"Sequence matters!"

The blocks you need are already in the workspace, but not connected.

Put these blocks in order to collect all of the treasure and solve the puzzle.

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Student Instructions

"Help me collect each bit of treasure!"

These blocks are in the wrong order. Can you fix them?

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Student Instructions

"Help me collect all of the treasure!"

These blocks are in the wrong order. Reorder them to collect all of the treasure.

  • Challenge
  • 8
  • (click tabs to see student view)
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Student Instructions

Challenge: "What is going on here?"

Even if we put these in the right order, there will still be some missing.
Use blocks from the toolbox to collect all of the treasure.

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Student Instructions

"Keep up the good work! Help me collect all of the treasure."

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Student Instructions

"Let's get all of the treasure!"

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Student Instructions

Help Laurel collect all of the treasure.

  • Predict
  • 12
  • (click tabs to see student view)
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Student Instructions

Look at this code carefully. What do you think will happen when the program runs?

Laurel will collect 4 pieces of treasure using this code.

Laurel will try to collect treasure where there is not any and it causes an error.

Laurel will collect all of the treasure.

I don't know.

  • Practice
  • 13
  • (click tabs to see student view)
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Student Instructions

You're almost done!

Collect as many pieces of treasure as you can to finish the stage!

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Student Instructions

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Student Instructions

There are 20 pieces of treasure in this cave. Collect at least 10 to finish the challenge!

Standards Alignment

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CSTA K-12 Computer Science Standards (2017)

AP - Algorithms & Programming
  • 1A-AP-09 - Model the way programs store and manipulate data by using numbers or other symbols to represent information.
  • 1A-AP-11 - Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.

Cross-curricular Opportunities

This list represents opportunities in this lesson to support standards in other content areas.

Common Core English Language Arts Standards

L - Language
  • 2.L.6 - Use words and phrases acquired through conversations, reading and being read to, and responding to texts, including using adjectives and adverbs to describe (e.g., When other kids are happy that makes me happy).
SL - Speaking & Listening
  • 11-12.SL.1 - Initiate and participate effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grades 11–12 topics, texts, and issues, building on others’ ideas and expressing their own clearly and persuasiv
  • 2.SL.1 - Participate in collaborative conversations with diverse partners about grade 2 topics and texts with peers and adults in small and larger groups.

Common Core Math Standards

MP - Math Practices
  • MP.1 - Make sense of problems and persevere in solving them
  • MP.2 - Reason abstractly and quantitatively
  • MP.5 - Use appropriate tools strategically
  • MP.6 - Attend to precision
  • MP.7 - Look for and make use of structure
  • MP.8 - Look for and express regularity in repeated reasoning
OA - Operations And Algebraic Thinking
  • 2.OA.1 - Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a sy

Next Generation Science Standards

ETS - Engineering in the Sciences
ETS1 - Engineering Design
  • K-2-ETS1-1 - Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
  • K-2-ETS1-2 - Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
  • K-2-ETS1-3 - Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.