Lesson 16: Functions with Harvester
Overview
Students have practiced creating impressive designs in Artist and navigating mazes in Bee, but today they will use functions to harvest crops in Harvester. This lesson will push students to use functions in the new ways by combining them with while
loops and if / else
statements.
Purpose
This lesson is meant to further push students to use functions in more creative ways. By also using conditionals and loops, students will learn there are many ways to approach a problem, but some are more efficient than others. These puzzles are intended to increase problem solving and critical thinking skills.
Agenda
Warm Up (10 min)
Main Activity (30 min)
Wrap Up (15 min)
View on Code Studio
Objectives
Students will be able to:
- Recognize when a function could help to simplify a program.
- Use pre-determined functions to complete commonly repeated tasks.
Preparation
- Play through Course E Online Puzzles 2018 - Website to find any potential problem areas for your class.
- Review CS Fundamentals Main Activity Tips - Lesson Recommendations.
- Make sure every student has a Think Spot Journal - Reflection Journal.
Links
Heads Up! Please make a copy of any documents you plan to share with students.
For the Teachers
- Course E Online Puzzles 2018 - Website
- CS Fundamentals Main Activity Tips - Lesson Recommendations
For the Students
- Think Spot Journal - Reflection Journal
Vocabulary
- Function - A piece of code that you can easily call over and over again.
Support
Report a Bug
Teaching Guide
Warm Up (10 min)
Introduction
At this point, your students should already be introduced to functions. Take this time to have them discuss the advantages and disadvantages of using functions in a program. Either have them pair share or discuss as a class. Try using examples of hard or easy puzzles in either Artist or Bee.
Ask the class:
- When would you use a function?
- Why does a function help to simplify your program?
- Do you think functions make programming easier or harder? Why?
Main Activity (30 min)
Course E Online Puzzles 2018 - Website
Some puzzles will have a function pre-declared for the students to fill in. It may be helpful for the students to write the entire program without a function first, then determine where a function would be useful in the program.
It's important to make sure that every student is completing each puzzle with a dark green dot. If some of your students are struggling to simplify code and use functions, set up teams of expert students within your class to go around and answer questions.
Don't forget to provide pencils and paper to help students sketch out possible solutions.
Wrap Up (15 min)
Journaling
Having students write about what they learned, why it’s useful, and how they feel about it can help solidify any knowledge they obtained today and build a review sheet for them to look to in the future.
Journal Prompts:
- What was today's lesson about?
- How did you feel about today's lesson?
- What makes you realize a function could help your program?
- How do
while
loops andif / else
statements help your program?
Standards Alignment
View full course alignment
CSTA K-12 Computer Science Standards (2017)
AP - Algorithms & Programming
- 1B-AP-08 - Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
- 1B-AP-11 - Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
Cross-curricular Opportunities
This list represents opportunities in this lesson to support standards in other content areas.
Common Core English Language Arts Standards
SL - Speaking & Listening
- 4.SL.1 - Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 4 topics and texts, building on others’ ideas and expressing their own clearly.
- 4.SL.1.a - Come to discussions prepared, having read or studied required material; explicitly draw on that preparation and other information known about the topic to explore ideas under discussion.
- 4.SL.4 - Report on a topic or text, tell a story, or recount an experience in an organized manner, using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.
- 4.SL.6 - Differentiate between contexts that call for formal English (e.g., presenting ideas) and situations where informal discourse is appropriate (e.g., small-group discussion); use formal English when appropriate to task and situation.
Common Core Math Standards
MP - Math Practices
- MP.1 - Make sense of problems and persevere in solving them
- MP.2 - Reason abstractly and quantitatively
- MP.4 - Model with mathematics
- MP.5 - Use appropriate tools strategically
- MP.6 - Attend to precision
- MP.7 - Look for and make use of structure
- MP.8 - Look for and express regularity in repeated reasoning
NBT - Number And Operations In Base Ten
- 4.NBT.4 - Fluently add and subtract multi-digit whole numbers using the standard algorithm.
Next Generation Science Standards
ETS - Engineering in the Sciences
ETS1 - Engineering Design
- 3-5-ETS1-1 - Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.