CS Fundamentals 2018

Course C

Vocab

Course C

Lesson 1: Building a Foundation

  • Frustrated: Feeling annoyed or angry because something is not the way you want it.
  • Persistence: Trying again and again, even when something is very hard.

Lesson 2: Programming with Angry Birds

  • Algorithm: A list of steps to finish a task.
  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • Sequencing: Putting commands in correct order so computers can read the commands.

Lesson 3: Debugging in Maze

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.

Lesson 4: Paper Planes

  • Algorithm: A list of steps to finish a task.

Lesson 5: Collecting Treasure with Laurel

  • Algorithm: A list of steps to finish a task.
  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Programming: The art of creating a program.

Lesson 7: Getting Loopy

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 8: Loops with Rey and BB-8

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 9: Sticker Art with Loops

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 10: Harvesting Crops with Loops

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 11: The Big Event

  • Event: An action that causes something to happen.

Lesson 12: Build a Flappy Game

  • Event: An action that causes something to happen.

Lesson 13: Screen Out the Mean

  • Cyberbullying: Doing something on the internet, usually again and again, to make another personal feel angry, sad, or scared.
  • Online: Connected to the internet.

Lesson 14: Chase Game with Events

  • Event: An action that causes something to happen.

Lesson 15: Looking Ahead with Minecraft

  • Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
  • Conditionals: Statements that only run under certain conditions.

Lesson 16: Binary Bracelets

  • Binary: A way of representing information using only two options.