Lesson 8: Going Places Safely


In collaboration with Common Sense Education - Website, this lesson helps students learn that many websites ask for information that is private and discusses how to responsibly handle such requests. Students also find out that they can go to exciting places online, but they need to follow certain rules to remain safe.


Common Sense Education has created this lesson to teach kids the importance of being safe online. By relating places in the real world to websites on the internet, students will make important connections between safe websites and safe places in their own neighborhood.


Warm Up (20 min)

Main Activity (20 min)

Wrap Up (15 min)

Assessment (5 min)

Extended Learning

View on Code Studio


Students will be able to:

  • Understand that being safe when they visit websites is similar to staying safe in real life
  • Learn to recognize websites that are safe for them to visit.
  • Recognize the kind of information that is private and understand that it should never be shared online.



Heads Up! Please make a copy of any documents you plan to share with students.

For the Teachers

For the Students


Report a Bug

Teaching Guide

Warm Up (20 min)


This lesson has one new and important word:

Username - Say it with me: Yews-er-naym

A name you make up so that you can see or do things on a website, sometimes called a “screen name”

Where We Go

  • Invite students to talk about places they have visited on a class field trip.
    • If students have limited experience with field trips, provide some examples of the types of places they could visit as a class, such as museums, science centers, or zoos.
    • Have students choose a place they would like to go on a class field trip.
  • Have students take an imaginary field trip to their chosen place.
    • Narrate the preparations while having students pantomime what’s happening – For example: put on your jacket; climb on/off the bus; get your ticket checked; go inside.
      • Have students describe what they think they might see and do once they arrive.
  • Let the students sit back down, then ask: "What do you need to do to stay safe when you visit new places?"

Play Going Places Safely - Lesson Video.

What three rules does Jeremiah follow when he goes places online?

1) Always ask your parent (or teacher) first

2) Only talk to people you know

3) Stick to places that are just right for you

Now, let's see what more we can do to keep ourselves safe.

Main Activity (20 min)

Keep It Private

Access SecretBuilders sign-up page live, or project a print-out on the board for the class to see.

  • Invite students to give examples of information that they should keep private.
    • Write down their responses on the board or chart paper so that you can return to them later in the lesson.
  • Make sure they understand that private information includes the following:
    • full name
    • age
    • address
    • telephone number
    • email address (or parents’ email addresses)
    • where they go to school or after school
    • where their parents work
  • Encourage students to discuss why it is important to keep this information private.
    • Stress that it is never safe to give out private information to people they don’t know.
    • Students should always ask a parent or caregiver before they give out private information to anyone.
  • Refer back to the sign-up page.
    • Ask "Do you think you should use your real name, or something that includes your real name, when you make up a username?"

Guide students through the following rules and tips for creating usernames:


  • Ask a parent or other trusted adult before you create a username.
  • Never include any private information in your username, such as your real name, age, birthday, the name of your school or hometown, parts of your address or phone number, or email address.
  • Avoid using symbols or spaces, as they are usually not allowed in usernames.


  • Include the name of something that will help you remember your username, like your favorite animal, character, or toy. You might have to combine this with other words or numbers.
  • If the username you create is already taken, you will have to come up with another one.
  • Write down your username and password and, with the help of a parent, find a safe place to keep it in case you forget them.

Distribute paper and place students in pairs.


Lesson Tip

For more in-depth modules, you can find additions to this curriculum at the Common Sense Education - Website page on Scope and Sequence.

  1. Have students interview their partner using the following questions, and write down their responses:
  2. What is your favorite pet or animal?
  3. What is your favorite TV show, book, or movie character?
  4. What are your favorite numbers?
  5. Instruct students to make up three safe usernames for their partner using information from their interview responses.
  6. They should not include their partner’s name, age, school, email address, birthday, or any other private information.
  7. Invite students to share one or more of their usernames with the class.
  8. Encourage students to respond to one another’s usernames, confirming that each name follows the rules they have learned.

Wrap Up (15 min)

Flash Chat: What did we learn?

  • What information should you always keep private when you are using the computer?
  • What rules should you follow when you make up a username?
  • What can the Internet be used for?
  • What rules do we have for visiting places online?

Lesson Tip

Flash Chat questions are intended to spark big-picture thinking about how the lesson relates to the greater world and the students' greater future. Use your knowledge of your classroom to decide if you want to discuss these as a class, in groups, or with an elbow partner.

Take the time to discuss again what is appropriate information to share on the Internet, and what is not:

Appropriate Not Appropriate
Interests Address
Hobbies Full Name
First Name Information that would hurt others


Having students write about what they learned, why it’s useful, and how they feel about it can help solidify any knowledge they obtained today and build a review sheet for them to look to in the future.

Journal Prompts:

  • What was today’s lesson about?
  • Draw one of the Feeling Faces - Emotion Images that shows how you felt about today's lesson in the corner of your journal page.
  • Draw some things that you should never talk to a stranger about on the internet. For example, draw your house to represent your address, draw your school, or draw your family.

Assessment (5 min)

Going Places Safely - Assessment

  • Hand out the assessment worksheet and allow students to complete the activity independently after the instructions have been well explained.
  • This should feel familiar, thanks to the previous activities.

Extended Learning

Use these activities to enhance student learning. They can be used as outside of class activities or other enrichment.

Common Sense Education

  • Levels
  • 1
  • 2
  • (click tabs to see student view)
View on Code Studio

Student Instructions

View on Code Studio

Student Instructions

Cross-curricular Opportunities

This list represents opportunities in this lesson to support standards in other content areas.

Common Core English Language Arts Standards

L - Language
  • K.L.6 - Use words and phrases acquired through conversations, reading and being read to, and responding to texts.
SL - Speaking & Listening
  • K.SL.1 - Participate in collaborative conversations with diverse partners about kindergarten topics and texts with peers and adults in small and larger groups.
  • K.SL.2 - Confirm understanding of a text read aloud or information presented orally or through other media by asking and answering questions about key details and requesting clarification if something is not understood.

Common Core Math Standards

G - Geometry
  • K.G.1 - Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
MP - Math Practices
  • MP.1 - Make sense of problems and persevere in solving them

Next Generation Science Standards

ETS - Engineering in the Sciences
ETS1 - Engineering Design
  • K-2-ETS1-1 - Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.