CS Fundamentals 2017

Course E

Vocab

Course E

Lesson 1: Programming: My Robotic Friends

  • Algorithm: A list of steps to finish a task.
  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • Loop: The action of doing something over and over again.
  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Repeat: Do something again

Lesson 2: Sequences in Maze

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • Loop: The action of doing something over and over again.
  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Programming: The art of creating a program.

Lesson 3: Building a Foundation

  • Frustrated: Feeling annoyed or angry because something is not the way you want it.
  • Persistence: Trying again and again, even when something is very hard.

Lesson 4: Debugging in Scrat

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.

Lesson 5: Programming in Artist

  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Programming: The art of creating a program.

Lesson 6: My Loopy Robotic Friends

  • Loop: The action of doing something over and over again.
  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Programming: The art of creating a program.
  • Repeat: Do something again

Lesson 7: Loops in Artist

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 8: Nested Loops

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 9: Nested Loops with Frozen

  • Loop: The action of doing something over and over again.
  • Repeat: Do something again

Lesson 10: Algorithms: Dice Race Unplugged

  • Algorithm: A precise sequence of instructions for processes that can be executed by a computer

Lesson 11: Introduction to Online Puzzles

  • Bug: Part of a program that does not work correctly.
  • Debugging: Finding and fixing problems in an algorithm or program.
  • Loop: The action of doing something over and over again.
  • Program: An algorithm that has been coded into something that can be run by a machine.
  • Programming: The art of creating a program.

Lesson 12: Conditionals in Farmer

  • Condition: A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
  • Conditionals: Statements that only run under certain conditions.
  • While Loop: A loop that continues to repeat while a condition is true.

Lesson 13: Digital Citizenship

  • Identity Theft: When a thief steals someone’s private information in order to pretend to be that person.
  • Personal Information: Information that can’t be used to identify you.
  • Private Information: Information that can be used to identify you.
  • Register (Online): To enter your information in order to sign up and get access to a website.

Lesson 14: Build a Star Wars Game

  • Event: An action that causes something to happen.

Lesson 15: Functions: Songwriting Unplugged

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.

Lesson 16: Functions in Artist

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.

Lesson 17: Functions in Bee

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.

Lesson 18: Functions in Harvester

  • Function: A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.

Lesson 21: Explore Project Ideas

  • Define: Figure out the details of the problems that you are trying to solve
  • Prepare: Research, plan, and acquire materials for the activity you are about to do
  • Reflect: Carefully think back on something with the intention of improving the outcome in the future
  • Try: Attempt to do something

Lesson 25: Beyond Programming: The Internet

  • DNS: The service that translates URLs to IP addresses.
  • DSL/Cable: A method of sending information using telephone or television cables.
  • Fiber Optic Cable: A connection that uses light to transmit information
  • Internet: A group of computers and servers that are connected to each other.
  • IP Address: A number assigned to any item that is connected to the Internet.
  • Packets: Small chunks of information that have been carefully formed from larger chunks of information.
  • Servers: Computers that exist only to provide things to others.
  • URL: An easy-to-remember address for calling a web page (like www.code.org).
  • Wi-Fi: A wireless method of sending information using radio waves.

Lesson 26: Beyond Programming: Crowdsourcing

  • Crowdsourcing: Getting help from a large group of people to finish something faster.