Unit 6 - Physical Computing
Lesson 1: Innovations in Computing | |
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Lesson 4: Input Unplugged | |
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Lesson 7: Analog Input | |
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Lesson 8: The Program Design Process | |
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Lesson 9: Project: Make a Game | |
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Lesson 15: Circuits and Physical Prototypes | |
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Lesson 16: Project: Prototype an Innovation | |
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