CS Discoveries 2019-2020

Resources

Unit 1 - Problem Solving

Lesson 1: Intro to Problem Solving
Resources Prep

For the Teacher

For the Students

For each group

  • 2 sheets of aluminum foil, 5x5 inches in length each
  • 1 container that can hold 3-5 inches of water
  • Several paper towels or rags that can be placed under the container
  • 15 pennies
  • One copy of the activity guide

For the teacher

  • 1 container that can hold 3-5 inches of water
  • 50 pennies
  • Extra paper towels or rags
Lesson 2: The Problem Solving Process
Resources Prep

For the Teacher

For the Students

For each student

  • Print a copy of Activity Guide

For the class

  • Poster paper
  • Markers/colored pencils
Lesson 3: Exploring Problem Solving
Resources Prep

For the Teacher

For the Students

  • Print the activity guide for each student
  • Spend a few minutes exploring Google Maps - Website
  • Scratch paper for the Birthday Party problem
  • Poster to record strategies for defining problems in wrap up discussion
Lesson 4: What is a Computer?
Resources Prep

For the Teacher

For the Students

For each group

  • Print out copies of the activity guide. Note there are two sets of pictures, but each group only needs a single set.
  • Scissors (if you will not have time to cut the pictures prior to class)
  • Poster paper
  • Markers or colored pencils
  • Glue or tape to attach pictures
Lesson 5: Input and Output
Resources Prep

For the Teacher

For the Students

  • Prepare copies of the activity guide
Lesson 6: Processing
Resources Prep

For the Teacher

For the Students

  • Prepare one deck of cards for every 8 students, removing face cards. Pairs will need roughly 8 cards each.
  • Alternately, print and cut out the number cards. Pairs will need roughly 8 cards each.
  • Prepare one copy of the activity guide for each student
Lesson 7: Apps and Storage
Resources Prep

For the Teacher

For the Students

  • Print a copy of the activity guide for each student
Lesson 8: Project - Propose an App
Resources Prep

For the Teacher

For the Students

Unit 2 - Web Development

Lesson 1: Exploring Websites
Resources Prep

For the Teacher

For the Students

  • Print a copy of the activity guide for each student.
Lesson 2: Websites for Expression
Resources Prep

For the Teacher

For the Students

  • Prepare journals or optionally print copies of the activity guide
Lesson 3: Intro to HTML
Resources Prep

For the Teacher

  • Review the Code Studio levels
Lesson 5: Digital Footprint
Resources Prep

For the Teacher

For the Students

  • Print out copies of "When Does Your Privacy Matter?" for each student
  • Print out copies of "Social Sleuth" for each student (or one for each group if grouping)
Lesson 7: Intellectual Property and Images
Resources Prep

For the Teacher

For the Students

Lesson 9: Project - Multi-Page Websites
Resources Prep

For the Teacher

For the Students

Lesson 12: Sources and Search Engines
Resources Prep

For the Teacher

For the Students

  • Print a copy of the Internet Scavenger Hunt activity guide for each pair of students.
  • Print a copy of the Strange But True Animals Activity Guide for each pair of students.
  • Create a blank poster titled Trustworthiness Checklist and place it on the wall.
Lesson 13: RGB Colors and Classes
Resources Prep

For the Teacher

For the Students

  • Print a copy of the activity guide for every student.
Lesson 14: Project - Final Personal Website
Resources Prep

For the Teacher

For the Students

  • Figure out a way to showcase all the students projects and get as many users as possible to check them out
  • Plan out the day breakdown based on your class schedule
  • Print a copy of the peer review guide for each student.
  • Print a copy of the project guide for each student.
  • Print a copy of the rubric for each student.

Unit 3 - Interactive Animations and Games

Lesson 1: Programming for Entertainment
Resources Prep

For the Teacher

For the Students

  • Review the research resources linked in Code Studio
  • Print a copy of the activity guide for each group of three students
Lesson 2: Plotting Shapes
Resources Prep

For the Teacher

For the Students

Lesson 5: Variables
Resources Prep

For the Students

  • Review the level progression in Code Studio
Lesson 6: Sprites
Resources Prep

For the Teacher

For the Students

  • (Optional) Print a copy of the activity guide for each student
Lesson 7: The Draw Loop
Resources Prep

For the Teacher

  • Print and assemble the manipulatives.
  • Prepare the video.
Lesson 8: Counter Pattern Unplugged
Resources Prep

For the Teacher

For the Students

  • Prepare materials for Labels and Values: index cards, post-its, or scraps of paper (2 in. by 2 in.) etc. (~ 50 per pair)
  • Prepare materials for Connectors: pieces of string, pens, or pipe-cleaners, etc. (~ 4 per pair)
  • Print copies of the manipulatives for each group or gather paper for students to use to make their boards.
  • Review the rules of the Variables Unplugged Activity to ensure you understand them and are prepared to answer questions, especially if you will be demonstrating them yourself.
  • Printed a copy of the activity guide for each student.
Lesson 9: Sprite Movement
Resources Prep

For the Students

Lesson 10: Booleans Unplugged
Resources Prep

For the Students

  • Read the Forum
  • Print a copy of the activity guide for each student
  • (Optional) Gather objects with similar but varying features to use instead of the worksheet (LEGO bricks work well, a mixed bag of candy can be fun as well)
Lesson 12: Conditionals and User Input
Resources Prep

For the Students

Lesson 14: Project - Interactive Card
Resources Prep

For the Teacher

For the Students

  • Read the Forum
  • Print out a copy of the project guide for each student
Lesson 16: Collision Detection
Resources Prep

For the Teacher

For the Students

  • Print copies of the activity guide such that each pair of students has a part A and a part B
Lesson 20: The Game Design Process
Resources Prep

For the Students

  • Print copies of the the project guide if you will be giving students physical copies. Please note that this project guide is intentionally filled out. (See notes in Lesson Plan.)
Lesson 21: Using the Game Design Process
Resources Prep

For the Teacher

For the Students

  • Print one copy of the project guide for each student or pair of students
Lesson 22: Project - Design a Game
Resources Prep

For the Teacher

For the Students

  • Print copies of the project guide, one for each student / pair of students
  • Print copies of the rubric, one for each student / pair of students
  • Print copies of the peer review guide, one for each student / pair of students
  • Review sample games in Code Studio

Unit 4 - The Design Process

Lesson 1: Analysis of Design
Resources Prep

For the Students

  • Print a copy of the activity guide for each student (or prepare to distribute the document digitally).
Lesson 2: Understanding Your User
Resources Prep

For the Teacher

For the Students

  • Print out enough user profiles for all students, ensuring as much variety as possible
  • Print an activity guide for each user
  • Prepare prompt questions for warm up exercise
  • Label four corners of the room as A, B, C, and D
  • Arrange room in table groups of 4, and place a number on each table group (1, 2, 3,...)
Lesson 3: User-Centered Design Micro Activity
Resources Prep

For the Students

  • Ensure you have plenty of sticky notes, pens and large poster paper for students to work on
  • Set up groups with preferably 3 students each
Lesson 4: User Interfaces
Resources Prep

For the Students

  • Print one copy of the User Interface Screens activity guide for each pair of students
  • Print one copy of the User Experience (computer) activity guide for each pair of students
  • Print one copy of the User Experience (user) activity guide for each pair of students
  • Cut out the UI Screens or provide scissors for students to do so themselves
Lesson 5: Feedback and Testing
Resources Prep

For the Students

  • Print one copy of activity guide for each group of 2 or 3
  • Print one copy of Improve a Screen for each student
  • Colored pencils or markers for the paper prototypes
Lesson 6: Identifying User Needs
Resources Prep

For the Students

  • Print one copy of User Interview activity guide for each student
  • Print one copy of project guide for each student
  • Gather brainstorming materials (pens, sticky notes, etc)
Lesson 7: Project - Paper Prototype
Resources Prep

For the Students

  • Print one copy of the project guide for each student if you have not already
  • Print one copy of the rubric for each student
  • 6 notecards for each student
  • Drawing supplies (colored pencils, markers, rulers, etc.)
  • Poster paper for each student
Lesson 8: Designing Apps for Good
Resources Prep

For the Teacher

For the Students

  • Assign teams of 4-5, ideally based on similar interest in an app topic
  • Print one copy per team of th activity guide
  • Choose 1-3 of the apps from the example apps to share with the class
  • Arrange classroom seating for pre-selected teams of 4-5 students
  • Put out sticky notes for each team
Lesson 9: Market Research
Resources Prep

For the Students

  • Arrange classroom seating for teams of 4-5 students
  • Print one copy per team of the activity guide
Lesson 10: Paper Prototypes
Resources Prep

For the Students

  • Collect 3x5 index cards (or copies of the prototype template), sticky notes, colored pens and pencils, scissors for each team
  • Print a copy of the activity guide for each team
Lesson 11: Prototype Testing
Resources Prep

For the Students

  • Either have other people lined up to test each team’s paper prototypes, or schedule enough time for teams to test each other's prototypes
  • Print a copy of the activity guide for each team
Lesson 12: Digital Design
Resources Prep

For the Students

  • Print one copy of the Screen Ownership activity guide for each group
  • Print one copy of the Screen Design activity guide for each student
  • (Optional) Print one copy of the Model Screen Design activity guide for each group
Lesson 14: Testing the App
Resources Prep

For the Students

  • Print one copy of the activity guide for each student
  • If possible, have outside users available to test the teams’ apps prior to this testing day
Lesson 15: Improving and Iterating
Resources Prep

For the Students

  • Print one copy of the activity guide for each team
  • Set out sticky notes and poster paper for each team
Lesson 16: Project - App Presentation
Resources Prep

For the Students

  • Determine how much time each group has to present. Typically this is 8-10 minutes per team, but remember to leave time for transitioning between teams
  • Create a copy of the presentation template slide deck for each team
  • Print one copy of the rubric for each team.

Unit 5 - Data and Society

Lesson 1: Representation Matters
Resources Prep

For the Teacher

For the Students

  • Print copies of the Meals Data resource so that each group can get one of the four pages
  • Print one copy of the activity guide for each group
Lesson 2: Patterns and Representation
Resources Prep

For the Teacher

For the Students

  • Print one copy of the activity guide for each group of 2-3
  • Print and cut up one copy of the manipulative resource for each group of 2-3
Lesson 3: ASCII and Binary Representation
Resources Prep

For the Teacher

For the Students

  • Print copies of the activity guide
Lesson 4: Representing Images
Resources Prep

For the Teacher

  • Practice using the Pixelation Widget for ~10 mins to prepare to respond to questions
Lesson 5: Representing Numbers
Resources Prep

For the Teacher

For the Students

Lesson 6: Keeping Data Secret
Resources Prep

For the Teacher

For the Students

Lesson 7: Combining Representations
Resources Prep

For the Teacher

For the Students

Lesson 8: Create a Representation
Resources Prep

For the Teacher

For the Students

Lesson 9: Problem Solving and Data
Resources Prep

For the Teacher

For the Students

Lesson 10: Problem Solving with Big Data
Resources Prep

For the Students

  • Print copies of the activity guide
  • Prepare projector if you will show videos to the whole class
Lesson 11: Structuring Data
Resources Prep

For the Teacher

For the Students

Lesson 12: Making Decisions with Data
Resources Prep

For the Teacher

For the Students

  • Print copies of the activity guide
Lesson 13: Interpreting Data
Resources Prep

For the Teacher

For the Students

Lesson 14: Automating Data Decisions
Resources Prep

For the Teacher

For the Students

Lesson 15: Project - Make a Recommendation
Resources Prep

For the Teacher

For the Students

  • Print copies of the project guide
  • Print copies of the rubric
  • Print copies of the peer review guide

Unit 6 - Physical Computing

Lesson 1: Innovations in Computing
Resources Prep

For the Students

Lesson 4: Input Unplugged
Resources Prep

For the Students

  • Prepare to display example programs for the whole class.
  • A half deck of cards for each group of three students or deck-of-cards.js.org.
  • Print one copy of the activity guide for each group of four students.
Lesson 7: Analog Input
Resources Prep

For the Students

Lesson 8: The Program Design Process
Resources Prep

For the Students

  • Provide students with copies of the project guide
Lesson 9: Project: Make a Game
Resources Prep

For the Students

  • Print a copy of the project guide for each group of students
  • Print a copy of the rubric for each student
Lesson 15: Circuits and Physical Prototypes
Resources Prep

For the Students

  • Gather prototyping materials, such as:
    • Structural material (cardboard, construction paper, etc)
    • Connective material (tape, glue, hot glue, etc)
    • Construction tools (scissors, staplers, etc)
    • Other materials (cups, binder clips, paper plates, etc)
  • Prepare circuit wiring materials, such as:
    • Alligator clip wires (included in Circuit Playground classroom kit)
    • LEDs (included in Circuit Playground classroom kit)
    • Other conductive material (wire, paper clips, foil, etc)
    • (optional) Buttons or switches
  • Print a copy of the project guide for each group of 2-3 students
  • Prepare a model button to show the class
Lesson 16: Project: Prototype an Innovation
Resources Prep

For the Students

  • Collect materials for physical prototyping, eg.
    • Cardboard
    • Scissors
    • Tape
    • Glue
    • Foil
  • Print a copy of the project guide for each pair of students
  • Print a copy of the peer review sheet for each student
  • Print a copy of the rubric for each student