Lição 8: Festa

Grades K-2 | Grades 3-5 | Grades 6-8 | Grades 9-12

Visão Geral

Nesta lição, alunos de todas as idades recebem uma experiência introdutória em codificação e ciência da computação em um ambiente seguro e colaborativo. Esta lição foi projetada para alunos de todas as idades, mas é necessário leitura. Esta atividade requer som porque a ferramenta foi criada para responder à música.

Propósito

Esta lição apresenta os principais conceitos do CS sobre codificação e programação de eventos (usando blocos).

Agenda

Introdução (5 minutos)

Atividade (30 a 45 minutos)

Encerramento (5 minutos)

Go Viral

Avaliação (2 minutos)

Objetivos

Os estudantes serão capazes de:

  • Desenvolver programas que respondam a eventos temporizados
  • Desenvolver programas que respondam à intervenção do usuário
  • Criar animações de dança com código

Preparação

Uma semana antes de sua Hora do Código

— Revise o Hour of Code Educator GuideGuia do Educador de Hora do Código e Best Practices from Successful EducatorsMelhores Práticas de Educadores de Sucesso para começar a planejar seu evento Hora do Código. — Register your Hour of Code eventRegistre seu evento Hora do Código se você deseja obter suporte para a sala de aula, pôsteres com descontos ou participar do brinde de robótica (apenas EUA). — Revise e conclua o tutorial on-line: Dance PartyFesta — Certifique-se de testar antes de pedir a seus estudantes que o concluam. Confira seus recursos tecnológicos e decida se é necessário solucionar algum problema antes de sua Hora do Código. — Revise o plano de lição suplementar, "The Big Dance Party""A Grande Festa", para determinar se você gostaria ou não de ministrar esta lição antes de sua Hora do Código.

Um dia antes de sua Hora do Código

— Cada estudante que concluir a atividade deverá receber um certificado. Print oneImprima um para todos com antecedência para facilitar no final de sua Hora do Código. — (Opcional) Incentive os estudantes a levar fones de ouvido para usar durante a atividade.

Links

Aviso! Faça uma cópia dos documentos que você planeja compartilhar com os estudantes.

Para Teacher

Vocabulário

  • codificar - (v) escrever código, ou escrever instruções para um computador.
  • Evento - Uma ação que faz com que algo aconteça.
  • Programa - Algoritmo que foi codificado em algo que pode ser executado por uma máquina.

Suporte

Relatar um Bug

Guia de Ensino

Introdução (5 minutos)

Setting the Stage

Welcome students to class and very briefly introduce the day’s activity.

Teaching Tip

If you have time and would like to prepare your students with an unplugged activity, consider delivering "Dance Party: Unplugged" before your Hour of Code event. This brief lesson introduces students to the idea of events triggering different dance moves.

Remarks

Today we're going to do something really creative. What's your favorite way to be creative?

Encourage students to share the ways they express creativity, such as with art, dance, music, writing.

Teaching Tip

One way to introduce the Hour of Code if you are not very familiar with coding yourself is to show one of our inspirational videos. Choose one you think your students will find inspiring, and share it now. For learners in the middle grades, we suggest The Hour of Code is Here.

Explain that today we're going to be creative with "code", which just means means a set of instructions that a computer can understand. Just like choosing which type of colors of paint to use, or what kinds of words you write with can be express creativity, choosing what code you write and how people interact with it can be an opportunity to express your creativity too!

Get up and dance: Announce to the class that today we're going to see how we can combine coding with dancing in a creative way. Ask your kids to floss, dab, or do a creative dance move of their own for 10 seconds to get them in the mood. You can play a song from this Lista de reprodução do Spotify (todas as idades) to help kick things off. Capture your class's moves on video.

Atividade (30 a 45 minutos)

Music Filtering

This tutorial features songs from popular artists. To get a preview of the song list in this tutorial, check out this Spotify Playlist. We are using radio-safe versions of all songs and for students under 13, we limit the music to this filtered list Lista de reprodução do Spotify (todas as idades). If you would like to use the filtered list with older students, you can share this link with your classroom.

General Support

General Support: As a teacher your role is primarily to support students as they make their way through the tutorial. Here are a few tips that should help students regardless of the level they're working on

  • Collaborate with Neighbors: Encourage students to check in with a neighbor when they're getting stuck. Since this tutorial includes videos and students may be wearing headphones it can get easy to "go into a bubble". Help break those barriers by actively pairing students if they seem like they need help. Depending on the age and ability of your students, you might consider formally breaking your class into pairs to complete the tutorial using pair programming.
  • Read the Instructions: The instructions usually provide helpful tips on how to complete the level. Before completing a level for a student ensure they've actually looked closely at the target image and read all the text there.
  • Stuck? Look for hints: Each level includes a hint with further details about how to pass the level. If students are trying to pass puzzles as quickly as possible, they might find they just need to wait a certain amount of time for all of the code to play out before moving on. Many levels contain a second hint with suggestions of ways to get even more creative by extending the task.
  • Move On and Come Back: Sometimes students will benefit more from coming back to a tricky level. All levels are independent of one another, though they do rely to some degree on previously introduced concepts.
  • Take your time and experiment. Even though the first couple levels tell students exactly what they need to do to pass, they should also feel free to try out their own ideas.

Level by Level

2019 Tutorial - View on Code Studio

Level 1

  • Drag the red make a new block from the toolbox on the left to the workspace on the right. Connect it inside the setup block.
  • You have now written your first program. Make sure to press Run to see what happens. You should hear music and see a character start to move in the display area.

Level 2

  • Levels 2-3 are about making the dance interactive.
  • The green blocks are event blocks. These blocks start a new sequence of code and do not need to be connected inside the setup block.
  • Connecting the purple block under the green event block allows you to make the character perform a dance by pressing the orange arrow buttons or keys on your keyboard.
  • Make sure to press the arrow buttons after pressing Run or the dancer(s) won’t move.

Level 3

  • Make sure to bring out a second purple do once block. You should have a bears do once block and a cats do once block in your workspace. Both should be connected to a green when pressed event block.
  • Make sure to press the arrow buttons after pressing Run or the dancers won’t move.

Level 4

  • Levels 4-5 are about synchronizing the dance to the music.
  • The after measures event blocks also start a new sequence of code and should not be connected inside the setup block.
  • Connecting the purple do forever block under the green after measures event block should make the character perform a dance move after the number of measures you indicate.
  • The do forever block works differently from the do once blocks seen in the previous levels.

Level 5

  • Make sure to bring out a second green event block. You should have a after 4 measures block and a after 6 measures block in your workspace. Both should have purple block connected underneath.

Level 6

  • Level 6 is about creating groups of dancers quickly.
  • Use the new block provided into the toolbox to create a set of smaller dancers. *You should also use the normal make a new block to create a larger “lead” dancer.
  • Many students will be familiar with the idea that you can make something seem to be further away by drawing it a smaller scale. In the next level you’ll be able to fine tune this effect.

Level 7

  • Levels 7-9 are about adjusting the properties (e.g. size, color) of the dancers.
  • It is important to make sure that the teal set block is placed somewhere in the program after the dancers have been created. To solve this puzzle, place a set size block anywhere in your program and use it to change the size of some of your dancers.
  • Dancers created as a group have a default size of 30. Other dancers have a default size of 100.

Level 8

  • As with the previous level, make sure to only use the set tint to (color) block after you have made the dancers in your program. For example, placing it as the first step in the setup area of your program will have no effect.

Teaching Tip

By this point in the lesson you may notice that the instructions are less prescriptive. Encourage students to be creative and explore the new blocks that are introduced. From this point on student code is not checked for correctness in order to encourage experimentation instead of solving a specific task.

Level 9

  • With the right code, you should see the dancer cycle through different colors, sizes, or dance moves.
  • Make sure there is a teal change, a teal randomize block, or a purple do forever block connected inside the every 2 measures block.
  • Make sure do forever blocks are set to either (Next), (Previous), or (Random). Otherwise, the dancer will just perform the set move repeatedly.
  • Note that the code students write in this level is not checked for correctness. This means they will always pass the level, even if they do not change the program. Students should feel free to experiment with their code in ways that are interesting to them. Click the “Finish” button to move on.
  • Making new dancers inside the every 2 measures block will cause your program to create multiple identical dancers at the same location(s) and may lead to unintended consequences!

Level 10

  • This last level is very open-ended. The tutorial itself is designed to give students ample time to keep working on their own dance.
  • Encourage Sharing: If students have cell phones with a data plan they can quickly text a link to their projects to their own phone or a friend's. If your school policy allows it, encourage them to do so here.
  • Encourage Creativity: Creativity is important throughout this lesson, but this is true here more than anywhere else!

2018 Tutorial - View on Code Studio

Level 1

  • Drag the red make a new block from the toolbox on the left to the workspace on the right. Connect it inside the setup block.
  • You have now written your first program. Make sure to press Run to see what happens. You should hear music and see a character start to move in the display area.

Level 2

  • The green blocks are event blocks. These blocks start a new sequence of code and do not need to be connected inside the setup block.
  • Connecting the purple block under the green event block should make the character perform a dance move after the number of measures you indicate.

Level 3

  • Make sure to bring out a second green event block. You should have a after 4 measures block and a after 6 measures block in your workspace. Both should have purple block connected underneath.

Level 4

  • Drag out the set background effect block.
  • This block can be connected inside setup, under an event block, or in both places!

Level 5

  • With the right code, you should see the dancer cycle through a different move every 2 measures.
  • Make sure there is a purple do forever block connected inside the every 2 measures block.
  • Make sure the do forever block is set to either (Next), (Previous), or (Random). Otherwise, the dancer will just perform the set move repeatedly.

Level 6

  • Be careful to avoid putting the red make a new block inside the every 2 measures block. This will cause your program to create multiple identical dancers at the same location.

Level 7

  • Many students will be familiar with the idea that you can make something seem to be further away by drawing it a smaller scale. In this level, you'll create this effect by making the two dancers on the ends smaller.
  • It is important to make sure that the teal set block is placed somewhere in the program after the dancer has been created. To solve this puzzle, place a set backup_dancer2 size to 50 block somewhere under the make a new robot called backup_dancer2 block.

Level 8

  • As with the previous level, make sure to only use the set tint to (color) block after you have the made the dancer in your program. For example, placing it as the first step in the setup area of your program will have no effect.

Level 9

  • Computer science allows to process input information into interesting types of output. In this level, students can explore how a dancer's properties can be updated automatically based on the actual sound of the music.

Teaching Tip

By this point in the lesson you may notice that the instructions are less prescriptive. Encourage students to be creative and explore the new blocks that are introduced. From this point on student code is not checked for correctness in order to encourage experimentation instead of solving a specific task.

Level 10-11

  • These levels are about making the dance interactive. Try out the new when pressed event to make the dancers respond to key presses.
  • You can use the arrow keys on your computer keyboard or click the orange buttons under the display area.
  • Note that the code students write in these levels is not checked for correctness. This means they will always pass the level, even if they do not change the program. Encourage students to determine for themselves whether the code is doing what they expect before moving on.

Level 12

  • The top six blocks in this tool box look familiar but all work in a different way. Instead of creating or controlling one dancer, they work with groups of dancers.
  • Like the previous levels, code is not checked for correctness here. Students should feel free to experiment with groups in ways that are interesting to them.

Level 13

  • This last level is very open-ended. The tutorial itself is designed to give students ample time to keep working on their own dance.
  • Encourage Sharing: If students have cell phones with a data plan they can quickly text a link to their projects to their own phone or a friend's. If your school policy allows it, encourage them to do so here.
  • Encourage Creativity: Creativity is important throughout this lesson, but this is true here more than anywhere else!

Encerramento (5 minutos)

Debrief

  • Pose a prompt that has multiple answers such as “What is something you enjoyed about today's activity?” or “What is the connection between creativity and computer science?"

Celebrate

Explain that you are spending one hour coding today, because this week is CS Education Week, and millions of other students across the globe have also been learning one Hour of Code this week. Congratulate students on being part of this world wide movement.

Give each student a certificate with his or her name on it.

Next Steps

Let students know that if they enjoyed today’s activity, they have many options for continuing to code. Encourage students to visit code.org/learn for a list of options, or, if you’re planning any of the extension activities that follow, tell students what’s coming next in your classroom.

Go Viral

The Hour of Code is about creativity, and we can’t wait to see what you create! Please share student creations, photos, and videos on social media! Teachers, record your classroom coding a dance, or dancing the dance. Make your video special by adding an ending clip.

Be sure to include #HourOfCode and tag us on Facebook, Twitter and Instagram. Bonus points for tagging the artist whose music your students used. Code.org will re-share our favorite posts to our millions of followers. 🙂

Of course, make sure to respect your school's social media policy.

Avaliação (2 minutos)

Peça aos alunos que acrescentem suas notas autoadesivas da atividade “Corra por aí” ao seu mapa mental de “Ciência da Computação” quando estiverem saindo da sala. Tente preencher o quadro com muitas ideias excelentes sobre o que é CC e por que ela é importante.

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Student Instructions

Let's have a dance party!

Drag the make a new block into the workspace, and connect it inside the setup block to create your first dancer.

  • You can also click the lightbulb to the left if you want more information or extra challenges.
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Student Instructions

Let's get this moose dancing!

Drag out the new_dancerFloss-1 block onto the workspace. Connect it underneath the 4"measures" block. Your dancer should start a new move after the fourth measure.

Measures are used to count time in music. In this tutorial, a measure is four beats long.

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Student Instructions

Now we're grooving!

Add a 6"measures" block to your workspace. Make the dancer start a new move after 6 measures.

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Student Instructions

This dance needs some flash!

Look for a new block in your toolbox that adds a background effect behind your dancer. Watch the effects change in time with the music!

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Student Instructions

Use another new block to make the dancer change moves every 2 measures!

  • Choosing (Next), (Previous), or (Random) tells the dancer to perform a different move every time the code is run.
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Student Instructions

We need more dancers!

Create a backup dancer called backup_dancer1 to dance with the cat.

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Student Instructions

Every dancer has a set of properties that control what it looks like.

You can make it look like a dancer is in the background by making their size smaller. Can you make both backup dancers the same size?

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Student Instructions

Dancers have a "tint" property that can add a layer of color. Try changing the tint of one of your dancers. * Tints will mix the color you choose with the colors of the dancer.

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Student Instructions

Now we know how to change a dancer's properties. We can also make the same properties automatically respond to the music using this block: right_unicorn "scale" "bass"

This program uses the music's "bass" volume (the low sounds) to control one dancer's height. Can you make the other dancer respond to the music too?

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Student Instructions

The block lets you run code when the up arrow is pressed.

You might change the dance move, change a dancer's properties, or do a quick move just once. Be creative and look out for new blocks!

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Student Instructions

It's time for a dance-off! The Cat dabs when you press the left arrow key. Make the Robot "drop" once when you press the right arrow key, and "floss" once when you press the up arrow key.

Use the keys to get the Robot to do the drop-floss-drop-floss as fast as you can!

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Student Instructions

Check out this block:

6 "DUCK" "circle"

Now you can create a bunch of dancers at once!

Try using some of the "all ducks" blocks to write code that will make all of the ducks dance together.

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Student Instructions

Get your groove on! Create a dance of your own to share with your friends.