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Session 46: Previously, on… U3L3 - 4 — Developing Your Project Idea

45 minutes

lesson exploration

Purpose

This session gives participants a start on the project that runs through the unit. In the last model lesson of the day, participants will create this app. The goal of this session is to ensure that participants have an idea for an app that they and a partner could make. We want to emphasize the excitement around making your own app.

Objectives

  • Participants have been introduced to the project in Unit 3
  • Participants have engaged in the brainstorming process for creating their own app in this unit.
  • Participants have built the UI for their app.

Supplies & Prep

Room Setup:

  • Full Cohort
  • Table Groups (3-4)

Facilitator Supplies and Prep:

Participant Materials:

Agenda

Introduction to Lessons 3-4 (4 minutes)

Designing Your App with the App Development Planning Guide (15 minutes)

Designing your App in App Lab (25 minutes)

Facilitation Guide

Introduction to Lessons 3-4 (4 minutes)

(4 minutes) Introduction and Context

Remarks

This is a VERY extended previously on. We are going to do key parts of these two lessons, but we are not wearing “hats” at this point. Just be yourself!

Facilitator Instructions:

Using the slides, introduce Lessons 3 and 4 at a very high level:

Lesson 3:

  • This lesson kicks off a project that students will complete throughout the unit.
  • This is an unplugged lesson where students collaboratively plan the UI of the app they will create by the end of the unit. These apps will be of a similar quality as the ones we have seen so far in this unit.
    • Have participants open up the Activity Guide on page 39 of the Activity Packet
      • Review the requirements for the app.
    • In Lesson 4, students do steps 1-4 in the Activity Guide

Lesson 4:

  • Students transfer their plans from the Activity Guide to App Lab

Designing Your App with the App Development Planning Guide (15 minutes)

Producer Tip

You will need partner breakout rooms. There should be at most ONE group of 3. This will be important for the afternoon’s session when we do pair programming. Keep note of these groups so you can regroup them later

(2 minutes) Introduction to Designing Your App - Part 1

Remarks

In Lesson 3, students will design their own apps. However, you might need to differentiate your lesson for students that are really struggling to come up with an idea. Because we are limited on time, we are going to modify this lesson in a similar way and have you plan out and build an app similar to the example “Bird Quiz” app.

Facilitator Instructions:

(2 minutes) Step 1: Brainstorm Topic Ideas

Step 1: Give participants 2 minutes to brainstorm 3 topics to build a quiz app on.

Facilitator Tip

Skip Step 3 due to time constraints. Emphasize that our goal in this targeted lesson is to develop an idea quickly, but participants will spend an entire lesson doing this with students

(1 minute) Next Steps

Remarks

We are now going to break you into partners to have you design your app. Your first step will be to decide on an idea in Step 2. You will skip Step 3 and then diagram your app in Step 4. You will have 10 minutes to do this.

(10 minutes) Steps 2 & 4

Step 2: Have partners decide on an idea together.

Step 4: Have partners diagram their idea.

Designing your App in App Lab (25 minutes)

Producer Tip

Bring the whole group back together for the Introduction to Designing Your App - Part 2. Then have the same partners work together as in Part 1.

Facilitator Tip

This is an “all hands on deck” session - everyone helps out. The purpose is to help participants build the UI of their app rather quickly. Feel free to show them how to use resources as necessary, but also help them make forward progress. Encourage them not to spend too much time spinning their wheels in the visuals at the moment. If they want to spend more time making their app visually appealing, they can do that during the lunch hour. The main goal for this chunk of time is to get a basic UI setup. It would be helpful to give 10 and 5 minute warnings as people are getting started.

(2 minutes) Introduction to Designing Your App - Part 2

Remarks

If you and your partner have your diagram done, then you are ready to transfer your ideas to App Lab. We are not going to worry about functionality (clicking on buttons, etc.) at this point. You are only designing the User Interface (how it looks, NOT how it acts). To do this, go to U3L4 - Level 2. Start designing the screens you developed in Step 4 of your App Development Planning Guide in this space.

If you are struggling to choose an idea to come up with a design, just use the Bird Quiz.

It can be tempting to spend a lot of time focused on the visual appeal of the app, but we have 20 or so minutes here, so focus on getting a rough UI onto the screen. Instead of spending 10 minutes finding the perfect cat image for your app, for example, focus on just getting elements onto the screen.

You can work together to create screens or divide up the screens and combine them at a later point.

Assessment Opportunity

Give 10- and 5-minute warnings as participants are getting started to keep them on track.

(22 minutes) Designing Your App - Part 2

Send participants to same breakout rooms

Producer Tip

Teaching group sets up whatever they need for the lesson over the break

(1 minute) Wrap Up

Remarks

I see a lot of really great ideas out there—they are all so unique! If you need more time, we will be coming back to the app to finish building it. You can put the final touches on it then.