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Session 44: TLO #7: U3L2 - Introduction to Design Mode

60 minutes

lesson exploration | role play

Purpose

The purpose of this session is to demonstrate how student’s first experiences with “programming” can be very approachable.

Objectives

  • Participants understand how the curriculum and AppLab are designed to remove barriers to the content for students.

Supplies & Prep

Room Setup:

  • Full Cohort
  • Table Groups (3-4)

Facilitator Supplies and Prep:

Teacher Materials:

Agenda

Intro and Lesson (42 minutes)

Debrief (18 minutes)

Facilitation Guide

Intro and Lesson (42 minutes)

Producer Tip

You should have information from the teaching group on how they would like to handle breakout rooms. Verify that the information is correct during the break prior to the session

(0 minutes) Teaching Group Set Up

Teaching group sets up during break.

Producer: Temporarily give the teaching group Co-Host privileges so that they can move in between breakout rooms.

Producer: If using breakout rooms, set up the participant rooms, a “Teacher” room, and a “Facilitator” room

(1 minute) Previously On

  • Remind participants that the watched a video covering the Previously, On in their last asynchronous session.

(1 minute) Reinforce Roles

Remind participants of what it means to be a learner or a teacher. Have them put their hats on before handing it over to the teaching group.

Facilitator Tip

To make teachers feel more comfortable, it may be a good idea to turn off your camera throughout the lesson and/or change your name to “Facilitator - Ignore Me”. This can be helpful while moving through breakout rooms so “students” do not look to you for answers.

Facilitator Tip

If breakout rooms are used, it is important to get a sense of what is happening in them. As you move through the rooms, make sure that you are not providing input. If you are asked for it, remind teachers using chat that you are not a teacher right now and they can use the call for help button if needed.

Producer Tip

Just as with facilitators in breakout rooms, you may need to act as a “messenger” for the teachers. If a group presses the “call for help” button, you will need to find the teachers and inform them that a group is asking for help.

(40 minutes) Lesson

Facilitator Instructions

Be attentive to what is happening during the lesson as you select your debrief goals, reflection prompts, and discussion prompts. During the lesson, it is recommended that you communicate with your co-facilitator to share what you are seeing in the lesson and develop a shared understanding of the goal of the debrief for the lesson. You can communicate through Slack or through passing notes to one another. You are looking for the teaching group to demonstrate the “Essential practice” and “Teaching group decisions” identified in the debrief below.

Lesson Plan Link

Lesson Slides Link

Lesson Overview

Students work through a progression of levels to build an understanding of how to use Design Mode to layout an app. The final level has students setting up the screen of an app by attempting to copy an image of an app.

Debrief (18 minutes)

Producer Tip

You will need a breakout room for the teaching group to debrief while the main group does their reflections.

Debrief process reminder:

  • (~5 minutes) Start with displaying the reflection prompt slide. Have the participants who acted as learners reflect on the reflection prompt(s) individually.
    • While the room is reflecting, have the teaching group in a breakout room and discuss and be prepared to share their “Choices, Advice, and Takeaways”.
  • When the teaching group is ready, have them share their Choices, Advice, and Takeaways with the room to start the debrief.
  • After they have shared, applaud the teaching group and lead the group discussion using the discussion prompts. Once again, post discussion prompts on a slide to help keep track of the conversation.

Suggested Debrief Plan
To Watch for During the Lesson Essential
Practices
Teachers support sense-making of the different tools available to learners in App Lab’s design mode through structured support in Code Studio and by encouraging learners to play and explore in App Lab.
Potential Teaching Group Decisions
  • Teachers bring the room together to talk about key levels.
  • Teachers encourage learners to play within levels to see what else they can do with the design mode elements.
  • Teachers use the wrap-up to connect back to “input” and “output”.
If the essential practices, listed above, are present in the lesson we recommend the following for your debrief:
Debrief Direction Topic Equity
Goal Teachers understand how the curriculum and AppLab are designed to remove barriers to the content for students.

FACILITATOR NOTE:
It is important to note that while the teacher does play a role in accomplishing this goal, in this lesson, this goal is accomplished more though the structure of the curriculum. This debrief is intended to call attention to this design feature of the curriculum.
To reach this goal, consider using the following reflection and discussion prompts:
Debrief Suggestions Reflection
Prompt
As a learner designing a user interface in App Lab...

  • What surprised you about App Lab?
  • What was easier than you expected?
  • What did you find frustrating?
Discussion
Prompts
  • As a teacher, what barriers did you expect students to face when designing a User Interface?
  • Where in this lesson do you see those barriers removed?
  • What barriers to success do you think your students will have in this lesson?
  • What role do you play in planning for those barriers?

FACILITATOR NOTE:
As you discuss this prompt, look for places to draw out the decisions for this lesson, listed above.

FACILITATOR NOTE: During your debrief, avoid the topic of teaching in the virtual world unless you know the majority of teachers will be virtual next year. Many teachers will be in person, and conversations about choices made for the virtual setting will not be helpful as teachers return to the classroom.