Session 43: Previously, on… U3L3 - 4 — Developing Your Project Idea
50 minutes
lesson exploration
Purpose
This session gives participants a start on the project that runs through the unit. In the last model lesson of the day, participants will create this app. The goal of this session is to ensure that participants have an idea for an app that they and a partner could make. We want to emphasize the excitement around making your own app.
Objectives
- Participants have been introduced to the project in Unit 3
- Participants have engaged in the brainstorming process for creating their own app in this unit.
- Participants have built the UI for their app.
Supplies & Prep
Room Setup:
- Normal Breakout Room Set Up
Facilitator Supplies:
Participant Materials:
- Writing utensil
- Journal
- Computers
- CSP Summer Workshop - Activity Packet 2021
Agenda
Introduction to Lessons 3-4 (4 minutes)
Designing Your App with the App Development Planning Guide (11 minutes)
Designing your App in App Lab (35 minutes)
Facilitation Guide
Introduction to Lessons 3-4 (4 minutes)
(4 minutes) Introduction and Context
Remarks
This is a VERY extended previously on. We are going to do key parts of these two lessons, but we are not wearing “hats” at this point. Just be yourself!
Using the slides, introduce Lessons 3 and 4 at a very high level:
Lesson 3:
- This lesson kicks off a project that students will complete throughout the unit.
- This is an unplugged lesson where students collaboratively plan the UI of the app they will create by the end of the unit. These apps will be of a similar quality as the ones we have seen so far in this unit.
- Have participants open up the Activity Guide on page 39 of the Activity Packet
- Review the requirements for the app.
- In Lesson 4, students do steps 1-4 in the Activity Guide
- Have participants open up the Activity Guide on page 39 of the Activity Packet
Lesson 4:
- Students transfer their plans from the Activity Guide to App Lab
Designing Your App with the App Development Planning Guide (11 minutes)
Facilitator Tip
You can decide the best way to partner participants during this time. If you are short on time, you can have them use the person sitting next to them, or if you need a movement break, suggest that they find someone at a different table. It is important that EVERYONE has a partner. No one should be working alone and there should be at most ONE group of 3. This will be important for the afternoon’s session when we do pair programming.
(11 minutes) Designing Your App - Part 1
Remarks
Let’s start designing your app! Remember, this is an app that we will start making today! We will just work on Steps 1, 2, and 4 now.
- (2 minutes) Step 1: Have participants brainstorm 3 different apps they would be interested in making that are aligned to the quality they see here.
- (3 minutes) Step 2: Partner participants and have them decide on an idea together
- Skip step 3 due to time constraints, feel free to emphasize that our goal in this session is to develop an idea quickly, but with students you will send an entire lesson doing this.
- (6 minutes) Step 4: Diagram your idea
Designing your App in App Lab (35 minutes)
Facilitator Tip
This is an “all hands on deck” session - everyone helps out. The purpose is to help participants build the UI of their app rather quickly. Feel free to show them how to use resources as necessary, but also help them make forward progress. Encourage them not to spend too much time spinning their wheels in the visuals at the moment. If they want to spend more time making their app visually appealing, they can do that during the lunch hour. The main goal for this chunk of time is to get a basic UI setup. It would be helpful to give 10 and 5 minute warnings as people are getting started.
(25 minutes) Designing Your App - Part 2
Remarks
If you and your partner have your diagram done, then you are ready to transfer your ideas to App Lab. We are not going to worry about functionality (clicking on buttons, etc) at this point. You are only designing the User Interface (how it looks, NOT how it acts). To do this, go to U3L4 - Level 2. Start designing the screens you developed in Step 4 of your Planning Guide in this space.
It can be tempting to spend a lot of time focused on the visual appeal of the app, but we have 25 minutes here so focus on getting a rough UI onto the screen. Instead of spending 10 minutes finding the perfect cat image for your app, for example, focus on just getting elements onto the screen.
You can work together to create screens or divide up the screens and combine them at a later point.
Remarks
Remarks when breaking for lunch: I see a lot of really great ideas out there - they are all so unique! If you need more time, feel free to use lunch to put the finishing touches on your app, but when we get back we will be doing a “Model Lesson” meaning we will be putting on our “learner” hats again.