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Session 42: TLO #7: U3L2 - Introduction to Design Mode

60 minutes

lesson exploration | role play

Purpose

The purpose of this session is to demonstrate how student’s first experiences with “programming” can be very approachable.

Objectives

  • Participants understand how the curriculum and AppLab are designed to remove barriers to the content for students.

Supplies & Prep

Room Setup:

  • Normal Breakout Room Set Up

Facilitator Supplies and Prep:

Participant Materials:

  • Writing utensil
  • Journal
  • Computers

Agenda

Intro and Lesson (40 minutes)

Debrief (20 minutes)

Facilitation Guide

Intro and Lesson (40 minutes)

Facilitator Tip

If your participants are planning on implementing this lesson in a socially-distanced or virtual setting, they can access the Lesson Modifications document to review how to adjust.

(40 minutes) Lesson

Be attentive to what is happening during the lesson as you select your debrief goals, reflection prompts, and discussion prompts. It is recommended that you communicate with your co-facilitator to share what you are seeing in the lesson and develop a shared understanding of the goal of the debrief for the lesson. You can communicate through Slack or through passing notes to one another. You are looking for the teaching group to demonstrate the “Essential practices” and “Teaching group decisions” identified in the debrief below.

Debrief (20 minutes)

Debrief process reminder:

  • (~5 minutes) Start with projecting the reflection question(s) on the board or writing it on chart paper. Have the participants who acted as learners reflect on the reflection prompt(s) individually and then share their thoughts with a partner.
    • While the room is reflecting and sharing with a partner, have the teaching group discuss and be prepared to share their “Choices, Advice, and Takeaways”.
  • When the teaching group is ready, have them share their Choices, Advice, and Takeaways with the room to start the debrief.
  • After they have shared, applaud the teaching group and lead the group discussion using the discussion prompts. Once again, post discussion prompts to help keep track of the conversation.

Suggested Debrief Plan
To Watch for During the Lesson Essential
Practices
Teachers support sense-making of the different tools available to learners in App Lab’s design mode through structured support in Code Studio and by encouraging learners to play and explore in App Lab.
Potential Teaching Group Decisions
  • Teachers bring the room together to talk about key levels.
  • Teachers encourage learners to play within levels to see what else they can do with the design mode elements.
  • Teachers use the wrap-up to connect back to “input” and “output”.
If the essential practices, listed above, are present in the lesson we recommend the following for your debrief:
Debrief Direction Topic Equity
Goal Teachers understand how the curriculum and AppLab are designed to remove barriers to the content for students.

FACILITATOR NOTE:
It is important to note that while the teacher does play a role in accomplishing this goal, in this lesson, this goal is accomplished more though the structure of the curriculum. This debrief is intended to call attention to this design feature of the curriculum.
To reach this goal, consider using the following reflection and discussion prompts:
Debrief Suggestions Reflection
Prompt
As a learner designing a user interface in App Lab...

  • What surprised you about App Lab?
  • What was easier than you expected?
  • What did you find frustrating?
Discussion
Prompts
  • As a teacher, what barriers did you expect students to face when designing a User Interface?
  • Where in this lesson do you see those barriers removed?
  • What barriers to success do you think your students will have in this lesson?
  • What role do you play in planning for those barriers?

FACILITATOR NOTE:
As you discuss this prompt, look for places to draw out the decisions for this lesson, listed above.