Cycles before sprite self removal.
Usually set before the draw() cycle to initiate a countdown. sprite.lifetime is reduced by 1 in every draw() cycle. At 0 it will call a sprite.remove(). Default value is -1 which disables the lifetime for that sprite.
var sprite = createSprite(200, 200);
sprite.lifetime=50;
function draw() {
background("white");
drawSprites();
}
sprite.lifetime
The lifetime of the sprite.
drawSprites() is called.Found a bug in the documentation? Let us know at documentation@code.org